2014
DOI: 10.2478/dfl-2014-0011
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Digital Production and Students as Learning Designers

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Cited by 15 publications
(15 citation statements)
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References 18 publications
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“…In our research, we found that key elements of dynamically scaffolding the ongoing mutual constitution of design-as-process and framework-as-process are processevaluations and the students' ownership of the learning objectives (Sørensen & Levinsen, 2014;Sørensen & Levinsen, 2014a). We found that students often did not take ownership of learning objectives when the teacher presented them in teacher language.…”
Section: Designing For the Students' Agency -Framing The Fluxmentioning
confidence: 70%
“…In our research, we found that key elements of dynamically scaffolding the ongoing mutual constitution of design-as-process and framework-as-process are processevaluations and the students' ownership of the learning objectives (Sørensen & Levinsen, 2014;Sørensen & Levinsen, 2014a). We found that students often did not take ownership of learning objectives when the teacher presented them in teacher language.…”
Section: Designing For the Students' Agency -Framing The Fluxmentioning
confidence: 70%
“…The next step in this project is to map the LGDM Framework against self-regulation subscales [94] and measure how students adapt to learning with LGDM assignments. Because LGDM assignments require a high level of autonomy [38] and are time-consuming [63], iterative, and resource-intensive processes [64], self-regulation could be a useful theoretical model for further research in the field [95,96]. Understanding how students self-regulate their learning with LGDM would allow educators to help students acquire and master the necessary skills [95,96] and increase the personalisation of the learning experience [97].…”
Section: Discussionmentioning
confidence: 99%
“…Digital media production is time-consuming [62], iterative [63], and resource-intensive [64], with variations depending on the media type [65]. For example, creating an audio podcast is less onerous than creating a digital story or video.…”
Section: Marking Schemesmentioning
confidence: 99%
“…When students plan their LGDM assessment tasks with their groups and engage in planning, scheduling meetings, seeking help, developing task strategies, and so forth, they will need to use self-regulation learning strategies. Digital media production has been characterised as time-consuming, iterative, and resourceintensive (Musburger & Kindem, 2012;Sørensen & Levinsen, 2014) and it requires self-regulation skills to accomplish. We posit that LGDM assignments require a high degree of student self-regulation learning skills.…”
Section: Self-consequencesmentioning
confidence: 99%