“…For example, the American Museum of Natural History (American Museum of Natural History, 2011) provides a series of virtually guided, interactive tours of their exhibits that help students to experience history as if they were present. Games, simulations, and virtual worlds allow students to participate in computer-modeled versions of the past in an immersive environment (Barton & Levstik, 2003;Berson & Berson, 2007Devlin-Scherer & Sardone, 2010;Friedman et al, 2009;Sherman & Hicks, 2000). For example, Deadwood 1876 utilizes the virtual world known as Second Life to provide a rich, historical setting in which to role-play historical interactions in the town of Deadwood, South Dakota, circa 1876 during the Black Hills Gold Rush (Second Life Wikia, n.d.).…”