2021
DOI: 10.21645/intermedia.2021.104
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Dijital Oyunlarda Biyopolitik Söylem ve Anlatı: "The Sims 4" Örneği

Abstract: Bu çalışmada tarihsel süreç içerisinde dönüşen oyun alanının dijitalleşme ile birlikte canlıların türü için doğal bir dürtü olmaktan çıkarak biyoiktidar teknolojisinin stratejileri için kullandığı ve bu yönüyle bir tür dispozitife dönüştüğü düşünülmektedir. Bir diğer ifadeyle temelde canlıların türü için gerekli olan oynama dürtüsünün üzerine inşa edilen sıfırdan tasarlanan, kurgulanan ve üretilen bir iktidar teknolojisinin dispozitifi olan dijital oyunlarla birlikte biyoiktidarın yalnızca gerçek yaşamı kuşatm… Show more

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Cited by 3 publications
(2 citation statements)
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“…When the past studies are taken into consideration, it would be safe to say that the studies of Servitje (2016), Azqueta (2021), Cansever andPoyraz (2021), andKlosinski (2020) illustrate the link between the digital games and biopolitics. These studies approach the issue in terms of narrative reiteration and discourse, the influence on the perception and extension of biopower, the strategical use of biopower, and ethics and morality.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…When the past studies are taken into consideration, it would be safe to say that the studies of Servitje (2016), Azqueta (2021), Cansever andPoyraz (2021), andKlosinski (2020) illustrate the link between the digital games and biopolitics. These studies approach the issue in terms of narrative reiteration and discourse, the influence on the perception and extension of biopower, the strategical use of biopower, and ethics and morality.…”
Section: Discussionmentioning
confidence: 99%
“…The games analysed in this study are Frostpunk, Civilization V, and Tropico IV. Cansever and Poyraz (2021) argue that digital games are strategically used by biopower and turned into dispositive. They analysed the biopolitical discourse and narratives in digital games by particularly focusing on The Sims 4, claiming that biopower regulates not only real life, but also synthetic life.…”
Section: Introductionmentioning
confidence: 99%