Proceedings of the 14th Brazilian Symposium on Human Factors in Computing Systems 2015
DOI: 10.1145/3148456.3148476
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Dimensions for the design and evaluation of multimodal videogames for the cognition of people who are blind

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Cited by 8 publications
(11 citation statements)
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References 30 publications
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“…In a later work [22], the authors proposed and discussed a 4-dimension classification to characterize multimodal video games for cognitive development of people who are blind: Interface, Interaction, Cognition, and Evaluation. They assembled such dimensions from the classification of features related to the development and evaluation of 17 multimodal video games and four virtual environments.…”
Section: Related Workmentioning
confidence: 99%
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“…In a later work [22], the authors proposed and discussed a 4-dimension classification to characterize multimodal video games for cognitive development of people who are blind: Interface, Interaction, Cognition, and Evaluation. They assembled such dimensions from the classification of features related to the development and evaluation of 17 multimodal video games and four virtual environments.…”
Section: Related Workmentioning
confidence: 99%
“…Multimodal video games aiming to develop and enhance cognition of young learners who are blind can be described according to their motivating story [35] together with four dimensions: Interaction, Interface, Cognition, and Evaluation [22,33]. These aspects indicate the key features of game interaction and interface characterization, along with the cognitive process meant to be developed and enhanced, and the type of evaluation implemented.…”
Section: Interface and Interactionmentioning
confidence: 99%
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