2008
DOI: 10.1016/j.cad.2008.10.002
|View full text |Cite
|
Sign up to set email alerts
|

Direct digital manufacturing of three-dimensional functionally graded material objects

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1

Citation Types

0
32
0

Year Published

2010
2010
2021
2021

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 43 publications
(32 citation statements)
references
References 25 publications
0
32
0
Order By: Relevance
“…Direct Digital Manufacturing is generally defined as the usage of additive technologies to fabricate end-use components by digital means [11,16]. DDM enables the generation of 3D physical objects out of 3D digital models through the deposition of material in a layer-by-layer fashion, without machining, molding or casting [15].…”
Section: Direct Digital Manufacturing (Ddm)mentioning
confidence: 99%
See 1 more Smart Citation
“…Direct Digital Manufacturing is generally defined as the usage of additive technologies to fabricate end-use components by digital means [11,16]. DDM enables the generation of 3D physical objects out of 3D digital models through the deposition of material in a layer-by-layer fashion, without machining, molding or casting [15].…”
Section: Direct Digital Manufacturing (Ddm)mentioning
confidence: 99%
“…Researchers in academic institutions and industry are rapidly developing complex multi-material AM hardware posing software designers technical challenges associated with taking full advantage of hardware capabilities [9,10,11]. Conventional computeraided design (CAD) tools can enable and support the manipulation of geometric and topologic virtual constructs.…”
mentioning
confidence: 99%
“…This gap was formed partly due to the fact that virtual design tools are generally based on geometrical representation and lack robust means to integrate material properties and fabrication constraints in the design workflow [2,3,31,34]. Academic and industrial bodies are advancing hardware platforms that demand rapid growth of computational tools to interface with them [7,8,9]. It is expected that overlap among and across media will result in more efficient design protocols and will achieve better functionality across length and time scales [3,4].…”
Section: Introductionmentioning
confidence: 99%
“…Figure 1(b-e) illustrates the rasterization of a bitmap slice obtained from a polygonal object, where we treat the generation of a polygonal slice as an optional stage. Figure 1(c) shows a priority-ordering 8 step, describing, in a fully usercontrolled manner, which material domain has higher precedence. This approach is required in cases where two or more geometric material domains are overlapping, and, as a result, a defined priority has to dictate which material will be deposited.…”
Section: Computational Frameworkmentioning
confidence: 99%