2018 International Conference on 3D Immersion (IC3D) 2018
DOI: 10.1109/ic3d.2018.8657901
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Director’s Cut - Analysis of VR Film Cuts for Interactive Storytelling

Abstract: The usage of film cuts, or transitions, is a powerful technique in interactive storytelling to express the film story by leading the viewers attention. To explore how existing transition techniques are currently being used by professional 360 • filmmakers, this paper investigates the impact of transitions and additional graphical elements from a storytelling perspective. We base this on the recently published Director's Cut dataset [1] which contains professional 360 • films with the directors' intending viewi… Show more

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Cited by 10 publications
(3 citation statements)
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“…Camera language is gradually enriched with the development of films, but in VR films, the importance of camera language is no longer obvious. Film is to tell a story through the screen, and the lens language is an important tool to assist the story telling [7]. In the creation of VR films, camera language has been reduced to the period of single camera language in the late 19th century and early 20th century.…”
Section: Camera Languagementioning
confidence: 99%
“…Camera language is gradually enriched with the development of films, but in VR films, the importance of camera language is no longer obvious. Film is to tell a story through the screen, and the lens language is an important tool to assist the story telling [7]. In the creation of VR films, camera language has been reduced to the period of single camera language in the late 19th century and early 20th century.…”
Section: Camera Languagementioning
confidence: 99%
“…A HMD-based Director's Cut dataset has been proposed in Knorr et al [24] to evaluate the users' attention in storyteller ODV. An interactive storytelling perspective was then presented in [15,16]. More recently, Nasrabadi et al [31] investigated the impact of camera motion on HMD navigation trajectories using the clique-based clustering presented in [44].…”
Section: Studies Related To Odv Dataset and User Behaviour Analysismentioning
confidence: 99%
“…Under Mise-en-scene, people have been trying to maintain narrative control and deliver dramatic experiences by changing the user's viewpoint in the scene (e.g., camera placement), the placement of action, and the story elements [7][8][9]. Other work comes from a cinematographic perspective and discusses how the spatial-temporal density of a story, the framing grammar, and editing techniques apply to CVR [3,[10][11][12]. Finally, some researchers have explored methods to direct the viewer's attention within the immersive environment to important story elements [2,4,13,14].…”
Section: Introductionmentioning
confidence: 99%