2011
DOI: 10.1016/j.cviu.2011.02.008
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Display-camera calibration using eye reflections and geometry constraints

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Cited by 43 publications
(53 citation statements)
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“…Our algorithm equivalently provides a method for calibrating spherical mirror based catadioptric systems using a single photo of a checkerboard. Techniques for display-camera calibration [25] often utilize reflections from an eye by modeling them as spherical mirror reflection. We believe that our approach will be useful in several vision applications such as specular surface reconstruction, robot navigation, catadioptric imaging, display-camera calibration and multi-camera calibration without overlapping field of view.…”
Section: Discussionmentioning
confidence: 99%
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“…Our algorithm equivalently provides a method for calibrating spherical mirror based catadioptric systems using a single photo of a checkerboard. Techniques for display-camera calibration [25] often utilize reflections from an eye by modeling them as spherical mirror reflection. We believe that our approach will be useful in several vision applications such as specular surface reconstruction, robot navigation, catadioptric imaging, display-camera calibration and multi-camera calibration without overlapping field of view.…”
Section: Discussionmentioning
confidence: 99%
“…For example, Francken et al [6] require several images of a moving sphere (≈ 10) along with the sphere boundary to be visible in all images for extrinsic calibration. Similarly, Nitschkea et al [25] used multiple eye reflections along with the cornea contour (limbus) information for display-camera calibration. In contrast, our approach does not require the sphere boundary to be visible and uses a single reflection.…”
Section: Related Workmentioning
confidence: 99%
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“…5 (b)). Although there have been several discussions as to whether the eyeball shape is more complex than the model and to whether or not its anatomic parameters vary among humans, several previous studies have shown that this simplified model is sufficiently accurate [19]. The cornea is modeled as a spherical cap that is cut off from the corneal sphere by the limbus plane.…”
Section: Tracking 3d Corneal Posementioning
confidence: 99%
“…), video game controllers. Therefore, implementations of face and gaze detection have received a great deal of attention in the recent literature [1][2][3][4][5][6][7].…”
Section: Introductionmentioning
confidence: 99%