2022
DOI: 10.3389/frvir.2022.850471
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Distance Perception in the Oculus Quest and Oculus Quest 2

Abstract: Distances in virtual environments (VEs) viewed on a head-mounted display (HMD) are typically underperceived relative to the intended distance. This paper presents an experiment comparing perceived egocentric distance in a real environment with that in a matched VE presented in the Oculus Quest and Oculus Quest 2. Participants made verbal judgments and blind walking judgments to an object on the ground. Both the Quest and Quest 2 produced underperception. Verbal judgments in the VE were 82% and 75% of the objec… Show more

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Cited by 26 publications
(11 citation statements)
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References 39 publications
(75 reference statements)
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“…[94] Oculus Quest 2 [94] Meta-analyses were conducted using the metafor package (version 3.0-2) with R Statistical Software (version 4.1.1). Data were weighted within the meta-analytic models based on the sample size and variance associated with each mean.…”
Section: Hmd Publications Included Virtual Research V4mentioning
confidence: 99%
“…[94] Oculus Quest 2 [94] Meta-analyses were conducted using the metafor package (version 3.0-2) with R Statistical Software (version 4.1.1). Data were weighted within the meta-analytic models based on the sample size and variance associated with each mean.…”
Section: Hmd Publications Included Virtual Research V4mentioning
confidence: 99%
“…One potential explanation for a mechanistic shift to more ventral stream visuomotor control is the artificial presentations of distance cues used to perceive depth in an HMD-VR environment (Ganel and Goodale, 2003;Renner et al, 2013;Kelly, 2022;Kelly et al, 2022;refer to Harris et al, 2019 for a more detialed discussion). Briefly, depth perception occurs from incorporating both monocular cues (e.g., texture, shadows) and binocular cues (e.g., disparity, convergence).…”
Section: Discussionmentioning
confidence: 99%
“…Another striking improvement in modern HMDs is the increase in their FOV. Although real-world restrictions of FOV do not greatly affect distance estimates ([29,30,33], but see [99]), manipulations of FOV within and across newer HMDs suggest that FOV is an important factor for distance perception in VEs [31,32,35,43,[100][101][102][103][104][105][106][107]. Why would larger fields of view affect distance perception?…”
Section: (Ii) Field Of View Of the Head-mounted Displaymentioning
confidence: 99%