2019 IEEE 58th Conference on Decision and Control (CDC) 2019
DOI: 10.1109/cdc40024.2019.9029883
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Distributed generalized Nash equilibrium seeking in aggregative games under partial-decision information via dynamic tracking

Abstract: We design the first fully-distributed algorithm for generalized Nash equilibrium seeking in aggregative games on a time-varying communication network, under partial-decision information, i.e., the agents have no direct access to the aggregate decision. The algorithm is derived by integrating dynamic tracking into a projected pseudo-gradient algorithm. The convergence analysis relies on the framework of monotone operator splitting and the Krasnosel'skii-Mann fixed-point iteration with errors.

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Cited by 8 publications
(6 citation statements)
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“…We conclude the section with the most general theoretical result of the paper, namely, the convergence of the closed-loop dynamics to a neighborhood of a v-GNE of the game in (6).…”
Section: Assumption 3 (Persistence Of Excitation)mentioning
confidence: 97%
See 1 more Smart Citation
“…We conclude the section with the most general theoretical result of the paper, namely, the convergence of the closed-loop dynamics to a neighborhood of a v-GNE of the game in (6).…”
Section: Assumption 3 (Persistence Of Excitation)mentioning
confidence: 97%
“…We assume that there exists a central coordinator who is capable of bidirectional communication on a star-shaped network with the agents, which is a frequent assumption in semi-decentralized algorithms [5], [6]. The central coordinator is tasked with computation of the dual variables.…”
Section: ]mentioning
confidence: 99%
“…dual and auxiliary variables. The latter algorithmic setup is also called partialdecision information [20], [21], because the agents do not have direct access to the aggregative effect on their cost functions, thus they should estimate it via reliable, truthful peer-to-peer communications, e.g. via cooperative consensus protocols.…”
Section: A Aggregative Gamesmentioning
confidence: 99%
“…where ω k = col(x k , λ k ) and ωk = col(x k , λk ) are the stacked vectors of the iterates and R FB is the FB operator defined in (21). The convergence analysis of inertial schemes as in (23) are studied in [36]; while more precise conditions for the convergence of ( 23) are derived in [37, Th.…”
Section: Inertial Pfb Algorithmmentioning
confidence: 99%
“…The computational methods of GNEs have been studied in [11], [12]. This paper falls in the category of constrained games with asymmetric constraint information, which have been investigated in [13], [14], [15], [16]. Most of the existing work focus on the algorithm design to find GNEs of this class of games, while this work aims to characterize the GNE and study the impact of the information structure on the GNEs.…”
Section: Introductionmentioning
confidence: 99%