2004
DOI: 10.1142/s0219467804001580
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Dmesh: Fast Depth-Image Meshing and Warping

Abstract: In this paper we present a novel and efficient depth-image representation and warping technique called DMesh which is based on a piece-wise linear approximation of the depth-image as a textured and simplified triangle mesh. We describe the application of a hierarchical multiresolution triangulation method to generate adaptively triangulated depth-meshes efficiently from reference depth-images, discuss depth-mesh segmentation methods to avoid occlusion artifacts and propose a new hardware accelerated depth-imag… Show more

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Cited by 28 publications
(29 citation statements)
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“…Such scores could be defined in terms of the magnitude of the angle between camera i and the rendering camera by computing for example the inverse of this angle (see [5]) or its cosine (see [17]). More sophisticated measures which take into account the Euclidian distance between image centres (see [6,13]), or even the camera resolution and field-of-view (see [2,21]) could also be considered. This choice is independent of the proposed feathering algorithm.…”
Section: Problem Formulation and Notationsmentioning
confidence: 99%
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“…Such scores could be defined in terms of the magnitude of the angle between camera i and the rendering camera by computing for example the inverse of this angle (see [5]) or its cosine (see [17]). More sophisticated measures which take into account the Euclidian distance between image centres (see [6,13]), or even the camera resolution and field-of-view (see [2,21]) could also be considered. This choice is independent of the proposed feathering algorithm.…”
Section: Problem Formulation and Notationsmentioning
confidence: 99%
“…This is a simple strategy which typically works well for scenes where there are no extreme variations in zoom factors. More sophisticated selection strategies incorporating distance between image centres (see [6,13]), camera resolution and field-of-view [2,21] could also be considered. This was not necessary for the type of scene considered in this paper.…”
Section: Camera Selection Algorithmmentioning
confidence: 99%
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