2000
DOI: 10.1007/978-3-7091-6303-0_27
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Dynamic Acceleration Structures for Interactive Ray Tracing

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Cited by 39 publications
(26 citation statements)
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“…Dynamic Scenes: There is relatively less work on ray tracing dynamic scenes. Reinhard et al [21] use a grid structure that can be updated efficiently for any type of animation. Lext et al [16] present a general purpose framework and benchmarks for ray tracing animated scenes.…”
Section: Previous Workmentioning
confidence: 99%
“…Dynamic Scenes: There is relatively less work on ray tracing dynamic scenes. Reinhard et al [21] use a grid structure that can be updated efficiently for any type of animation. Lext et al [16] present a general purpose framework and benchmarks for ray tracing animated scenes.…”
Section: Previous Workmentioning
confidence: 99%
“…A grid, in contrast, can be created and modified at interactive rates [Reinhard et al 2000], at least for moderate sized scenes of up to a few hundred thousand triangles. Consequently, grids are attractive for dynamic scenes because of their faster build, even if they have a higher traversal cost than a kd-tree.…”
Section: Dynamic Scenesmentioning
confidence: 99%
“…Though schemes for incrementally [Reinhard et al 2000] or hierarchically [Lext and Akenine-Möller 2001] updating a grid exist, we did not want to impose any restrictions on the kind of animations we support, and thus opted for the most general method by rebuilding the grid from scratch for every frame. We use the common scheme of choosing the number of cells to be a multiple, λ, of the number of triangles, N [Cleary et al 1983].…”
Section: Acceleration Structure Rebuildmentioning
confidence: 99%
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“…As the construction of these data structures is expensive, it £ szecsi@iit.bme.hu Ý benedek@iit.bme.hu Þ szirmay@iit.bme.hu is critical to construct and re-build them rapidly without increasing the cost of the ray traversal. This problem was addressed by research related to interactive ray-tracing [16] [14]. Second, modified regions of the scene, and the corresponding items of light representation should be identified.…”
Section: Introductionmentioning
confidence: 99%