2017
DOI: 10.1007/978-3-319-51034-7_2
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Dynamic Games for Analyzing Competition in the Internet and in On-Line Social Networks

Abstract: The global Internet has enabled a massive access of internauts to content. At the same time it allowed individuals to use the Internet in order to distribute content. This introduced new types of competition between content over popularity, visibility, influence, reputation and user attention. The rules of these competitions are new with respect to those of traditional media, and they are determined by the way resources are allocated through network protocols (such as page rank in search engines and recommenda… Show more

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Cited by 3 publications
(1 citation statement)
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“…problems in the domain of cybersecurity [7,8,10], wireless communications [2,12,14], Internet of Things [4][5][6], and social networks [1,11,16].…”
mentioning
confidence: 99%
“…problems in the domain of cybersecurity [7,8,10], wireless communications [2,12,14], Internet of Things [4][5][6], and social networks [1,11,16].…”
mentioning
confidence: 99%