Game Dynamics 2017
DOI: 10.1007/978-3-319-53088-8_5
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Dynamic Player Pairing: Quantifying the Effects of Competitive Versus Cooperative Attitudes

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Cited by 9 publications
(8 citation statements)
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References 32 publications
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“…It is important to tailor the game experience based on individual preferences to attract all player types. Chan, Whitehead & Parush (2017) found that matching game scenario and individual attitudes to a player's competiveness and cooperativeness increases the level of enjoyment. However, the effects of attitude pairings in larger groups and the long-term effects of competitive and cooperative play are still unknown.…”
Section: Social Experiencesmentioning
confidence: 95%
See 1 more Smart Citation
“…It is important to tailor the game experience based on individual preferences to attract all player types. Chan, Whitehead & Parush (2017) found that matching game scenario and individual attitudes to a player's competiveness and cooperativeness increases the level of enjoyment. However, the effects of attitude pairings in larger groups and the long-term effects of competitive and cooperative play are still unknown.…”
Section: Social Experiencesmentioning
confidence: 95%
“…For example, Shaw et al (2016a) designed a virtual trainer system which adapts to a player's level of competitiveness/cooperativeness and found that the game was particularly enjoyable and motivating when the system aligned with the personality of the player. Additionally, Chan, Whitehead & Parush (2017) examined the effects of competitive and cooperative attitudes in paired play situations and found that competitive individuals prefer playing alone, whereas cooperative individuals enjoy playing together. To increase the level of enjoyment between player pairs, the researchers recommended that if player pairs favor the use of cooperative strategies for success, then offer cooperative game scenarios.…”
Section: Competition and Cooperationmentioning
confidence: 99%
“…Computer Science on individual preferences to attract all player types. Chan et al (2017) found that matching game scenario and individual attitudes to a player's competiveness and cooperativeness increases the level of enjoyment. However, the effects of attitude pairings in larger groups and the long-term effects of competitive and cooperative play are still unknown.…”
Section: Social Experiencesmentioning
confidence: 95%
“…For example, Shaw et al (2016) designed a virtual trainer system which adapts to a player's level of competitiveness/cooperativeness and found that the game was particularly enjoyable and motivating when the system aligned with the personality of the player. Additionally, Chan et al (2017) examined the effects of competitive and cooperative attitudes in paired play situations and found that competitive individuals prefer playing alone, whereas cooperative individuals enjoy playing together. To increase the level of enjoyment between player pairs, the researchers recommended that if player pairs favour the use of cooperative strategies for success, then offer cooperative game scenarios.…”
Section: Competition and Cooperationmentioning
confidence: 99%
“…In the videogame literature, existing work has shown that experiencing high levels of flow (Anwar et al, 2017;Sweetser & Wyeth, 2005), enjoyment, engagement (Lyons et al, 2014;Lyons, 2014), and positive social interactions (Mueller, Gibbs, Vetere, & Edge, 2017;Yee, 2007) are all important elements for motivating play behaviours. The application of gamification features (gameful elements) such as points, levels and progress increases the level of motivation for engaging in physical activities (Matallaoui et al, 2017) and opportunities for social competition and cooperation (Caro et al, 2018;Chan et al, 2017) can increase the level of motivation experienced in exergames.…”
Section: Theoretical Modelmentioning
confidence: 99%