2019
DOI: 10.7717/peerj-cs.230
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Motivational strategies and approaches for single and multi-player exergames: a social perspective

Abstract: Background Exergames have attracted the interest of academics, practitioners, and designers, in domains as diverse as health, human-computer interaction, psychology, and information technology. This is primarily because exergames can make the exercise experience more enjoyable and entertaining, and in turn, can increase exercise levels. Despite the many benefits of exergames, they suffer from retention problems. Thus, the objective of this article was to review theories and game elements that have been empiric… Show more

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Cited by 26 publications
(25 citation statements)
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“…When looking at the focus of the studies, three examined the impact of exergames on physical activity behaviour [ 76 , 77 , 78 ] and two looked into the impact of the augmented reality game Pokémon Go on physical activity [ 39 , 79 ]. While physical activity is a secondary outcome of augmented reality games like Pokémon Go, exergames incorporate exercising as a primary part of gameplay and include peer-based competitions and interactions with the home environment [ 78 ]. EAs, however, do not engage with exergames for the primary purpose of physical activity, with the games often failing to maintain EAs’ interest in the long term [ 79 ].…”
Section: Resultsmentioning
confidence: 99%
“…When looking at the focus of the studies, three examined the impact of exergames on physical activity behaviour [ 76 , 77 , 78 ] and two looked into the impact of the augmented reality game Pokémon Go on physical activity [ 39 , 79 ]. While physical activity is a secondary outcome of augmented reality games like Pokémon Go, exergames incorporate exercising as a primary part of gameplay and include peer-based competitions and interactions with the home environment [ 78 ]. EAs, however, do not engage with exergames for the primary purpose of physical activity, with the games often failing to maintain EAs’ interest in the long term [ 79 ].…”
Section: Resultsmentioning
confidence: 99%
“…To prevent demotivation amongst users, because of the possible intensity of competition, Felicity will create an option to group users and thereby create an intimate and inclusive environment. As such, the incorporation of leaderboards for friend groups and academic classes seems to be the most effective to enhance the intrinsic motivation of students, as noted in Chan's study [33].…”
Section: Leaderboardsmentioning
confidence: 80%
“…In turn, exergaming experiences can be more motivating and satisfactory given suitable teammates or opponents (cf. Chan et al, 2019). Relatedly, families that video gamed together reported better family satisfaction and closer relationships within the family (Wang et al, 2018).…”
Section: Nonphysical Effects Of Social Exergaming At Homementioning
confidence: 96%