Computer Animation ’91 1991
DOI: 10.1007/978-4-431-66890-9_15
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Dynamic Scenes Management for Animation with Ray-Tracing Rendering

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Cited by 5 publications
(1 citation statement)
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“…In some cases, this treatment is too time-consuming in front of the rendering time. A solution is presented in [13] to incrementally modify, between frames, the accelerating data structure used in a regular space subdivision on a parallel architecture of 36 transputers.…”
Section: Temporal Coherence Between Scenesmentioning
confidence: 99%
“…In some cases, this treatment is too time-consuming in front of the rendering time. A solution is presented in [13] to incrementally modify, between frames, the accelerating data structure used in a regular space subdivision on a parallel architecture of 36 transputers.…”
Section: Temporal Coherence Between Scenesmentioning
confidence: 99%