2003
DOI: 10.1007/3-540-45110-2_89
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Dynamic Strategies in a Real-Time Strategy Game

Abstract: Abstract. Most modern real-time strategy computer games have a sophisticated but fixed 'AI' component that controls the computer's actions. Once the user has learned how such a game will react, the game quickly loses its appeal. This paper describes an example of how a learning classifier system (based on Wilson's ZCS [1]) can be used to equip the computer with dynamically-changing strategies that respond to the user's strategies, thus greatly extending the games playability for serious gamers. The Game and th… Show more

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Cited by 7 publications
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“…This technique has the disadvantage that multiple strategies are commonly hard-coded (scripted) and it's known that hardcoded preconditions hardly will cover all possible events in the game. Another disadvantage of scripted AI systems is that there is no challenge for human players after the user has successfully learned how the script works [17]; • Use of Bayesian models. In [18], authors implement Bayesian models for micro-management.…”
Section: B Artificial Intelligence In Rts Gamesmentioning
confidence: 99%
“…This technique has the disadvantage that multiple strategies are commonly hard-coded (scripted) and it's known that hardcoded preconditions hardly will cover all possible events in the game. Another disadvantage of scripted AI systems is that there is no challenge for human players after the user has successfully learned how the script works [17]; • Use of Bayesian models. In [18], authors implement Bayesian models for micro-management.…”
Section: B Artificial Intelligence In Rts Gamesmentioning
confidence: 99%