2019
DOI: 10.15666/aeer/1702_14511474
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Ecological-Economic Balance in Fining Environmental Pollution Subjects by a Dyadic 3-Person Game Model

Abstract: A problem of rationalizing industrial wastewater treatment is considered. It issues from that industrial enterprises may violate conventions about water treatment, so then they are fined. Those fines are directed to control water pollution by measuring it and treating wastewater additionally, if necessary. Under threat of heavy fines, however, an enterprise may reduce or stop its manufacturing resulting in a budget cut for water resources conservation and recirculation. Therefore, fining for under-treating ind… Show more

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Cited by 7 publications
(31 citation statements)
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“…In the simplest case, the strategy is a linear function of time. The time interval is usually short, through which a short-term trend of economic activity is realized [11,9]. Thus, a whole process is modeled as a series of those noncooperative games.…”
Section: Motivationmentioning
confidence: 99%
See 3 more Smart Citations
“…In the simplest case, the strategy is a linear function of time. The time interval is usually short, through which a short-term trend of economic activity is realized [11,9]. Thus, a whole process is modeled as a series of those noncooperative games.…”
Section: Motivationmentioning
confidence: 99%
“…Then an approximating game is solved easily and faster. Besides, an approximated solution (with respect to the initial game) can be selected in order to meet demands and rules of the economic system [11,9]. In the case when the game is defined on a product of functional spaces, a strict substantiation is required to sample the functional sets of players' pure strategies.…”
Section: Motivationmentioning
confidence: 99%
See 2 more Smart Citations
“…Such games are typical for economic interaction processes, where the player may use short-term time-varying strategies [3,4]. Continuous noncooperative two-person games are specic due to that nding and practicing a solution in mixed strategies is almost intractable even for the case when the players act within nite-dimensional Euclidean subspaces [3,5,6]. Moreover, a continuous game may have multiple solutions in pure strategies, so the problem of the single solution selection (or the problem of uniqueness) arises.…”
Section: Introductionmentioning
confidence: 99%