“…Specifically, for the lighting we consider an ambient light mode consisting of a spherically diffuse light environment, a focus light mode represented by a collimated light source, and a brilliance light mode in the form of a large number of small light sources. These modes represent the zero order, first order, and higher order contributions of a spherical harmonic decomposition of the local light field (Mury, Pont, & Koenderink, 2007), have a physical and perceptual meaning (Pont, 2009), and correspond to the basic layers that are used in perception-based lighting design (Kelly, 1952;Ganslandt & Hofmann, 1992;Pont, 2009). For the materials, we covered smooth objects with four different types of finishes: matte paint, glossy paint, a velvet-like (or flocked) layer, and a glittery layer, representing, respectively, a constant BRDF (diffuse scattering), a peaked BRDF in the forward (mirror) direction, a BRDF that ''explodes'' along the surface (asperity scattering), and a broadened noisy BRDF (specular multifacet scattering).…”