2015
DOI: 10.1155/2015/839252
|View full text |Cite
|
Sign up to set email alerts
|

Educational Applications for Blind and Partially Sighted Pupils Based on Speech Technologies for Serbian

Abstract: The inclusion of persons with disabilities has always represented an important issue. Advancements within the field of computer science have enabled the development of different types of aids, which have significantly improved the quality of life of the disabled. However, for some disabilities, such as visual impairment, the purpose of these aids is to establish an alternative communication channel and thus overcome the user's disability. Speech technologies play the crucial role in this process. This paper pr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
5
0
2

Year Published

2016
2016
2021
2021

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 8 publications
(7 citation statements)
references
References 29 publications
0
5
0
2
Order By: Relevance
“…Usability is a key characteristic of educational games, which necessitates careful study. Procci et al (2012) believe that usability is a key factor in developing an educational game, and this has a close relationship with the overall user experience. They also noted that if the educational game had poor usability, insufficient attention was paid to its content and cognitive processes were ineffective.…”
Section: Usabilitymentioning
confidence: 99%
“…Usability is a key characteristic of educational games, which necessitates careful study. Procci et al (2012) believe that usability is a key factor in developing an educational game, and this has a close relationship with the overall user experience. They also noted that if the educational game had poor usability, insufficient attention was paid to its content and cognitive processes were ineffective.…”
Section: Usabilitymentioning
confidence: 99%
“…Computer games based on hearing or haptic devices have been gaining popularity among persons with VI [25], and there is considerable interest in the use of computer games as educational and therapeutic instruments [25,26]. It is possible for this group to obtain cognitive benefits from playing DGs by using nonvisual forms of gaming, employing other sensory channels such as hearing, touch, or proprioception to gather relevant information.…”
Section: Introductionmentioning
confidence: 99%
“…7,8 People with a visual disability use different devices for reading and writing; people with congenital blindness usually use Braille, screen readers and voice recognition. 9 People with low vision use optical or electronic magnifiers, prisms, screen readers and voice recognition. It is important to highlight that SL and Braille are recognized worldwide.…”
Section: Introductionmentioning
confidence: 99%