2021
DOI: 10.3390/ijerph18041545
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Gaming Behaviors among Polish Students with Visual Impairment

Abstract: The access of people with disabilities to digital solutions promotes their inclusion and participation in many aspects of life. Computer games based on hearing or haptic devices have been gaining popularity among persons with visual impairment (VI), and players tend to display improved spatial and abstract reasoning skills, as well as better social interaction and self-confidence, after playing these games. However, a recent survey suggested that excessive gaming could represent a public health concern as a ha… Show more

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“…It also still happens that they rely on the help of third parties, especially family [11]. The digital competence of blind people is rated as low [12]. They are rarely seen as independent individuals, fully prepared for independent living and gainful employment.…”
Section: Introductionmentioning
confidence: 99%
“…It also still happens that they rely on the help of third parties, especially family [11]. The digital competence of blind people is rated as low [12]. They are rarely seen as independent individuals, fully prepared for independent living and gainful employment.…”
Section: Introductionmentioning
confidence: 99%