2020
DOI: 10.17083/ijsg.v7i4.347
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Educational Board Game and Flashcard: Which one is better for learners at beginner level of Chinese language?

Abstract: The purpose of this study is to compare the impacts of flashcard and board games on the learning motivation, flow experience, and learning outcomes of learners of Chinese language. The subjects of this research were 34 learners who took beginner Chinese courses. Empirical research found out that both flashcard and board games have positively significant effects on learners’ learning motivation, flow experience and learning outcomes. In which, learners in the board game group have significantly higher learning … Show more

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Cited by 9 publications
(7 citation statements)
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“…Additional discoveries in this study further demonstrate that the utilization of Flashcard learning media can enhance students' proficiency in spoken English. This finding contradicts previous research (Khan, 2022;Susantini & Kristiantari, 2021;Wen et al, 2020) that asserted the beneficial effects of flashcards on students' vocabulary development in online education. Furthermore, including flashcards in Chinese language instruction is recommended to enhance students' motivation and expedite the learning process.…”
Section: Discussioncontrasting
confidence: 99%
“…Additional discoveries in this study further demonstrate that the utilization of Flashcard learning media can enhance students' proficiency in spoken English. This finding contradicts previous research (Khan, 2022;Susantini & Kristiantari, 2021;Wen et al, 2020) that asserted the beneficial effects of flashcards on students' vocabulary development in online education. Furthermore, including flashcards in Chinese language instruction is recommended to enhance students' motivation and expedite the learning process.…”
Section: Discussioncontrasting
confidence: 99%
“…The results of the pretest and posttest were then processed using a correlated sample t-test. This is in line with previous research which argues that using digital teaching materials designed with approaches or models in the learning process can help students in learning because it can stimulate students' thinking patterns in learning activities and understand the material well (Wen et al, 2020). In addition, with the existence of these digital teaching materials, students can access learning materials without being limited by space and time.…”
Section: Discussionsupporting
confidence: 89%
“…The board game included a story related to environmental protection (Wen et al, 2020). The number of players ranged from two to five, and the game time was approximately 30 min.…”
Section: Methodsmentioning
confidence: 99%