2022
DOI: 10.3390/info13100478
|View full text |Cite
|
Sign up to set email alerts
|

Educational Digital Escape Rooms Footprint on Students’ Feelings: A Case Study within Aerospace Engineering

Abstract: The introduction of game-based learning techniques has significantly swayed learning, motivation, and information processing in both traditional and digital learning environments. This paper studies the footprint that the implementation of ten short-duration digital escape rooms has had on the creation of an environment of positive emotions in the educational field. The digital escape rooms were created by employing the Genial.ly platform and RPG Maker MZ software. A feelings/satisfaction questionnaire has bee… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
7
0

Year Published

2023
2023
2024
2024

Publication Types

Select...
5
2
2

Relationship

2
7

Authors

Journals

citations
Cited by 13 publications
(7 citation statements)
references
References 66 publications
0
7
0
Order By: Relevance
“…As a highly advanced generative language model, ChatGPT is a transformative tool in the digitisation of higher education. Some academics and surveys have detected that ChatGPT was widely used and convinced by students [9,10]. It is hard to stop its step into campus and academia.…”
Section: The Advantages and Challenges Of Chatgpt In Higher Educationmentioning
confidence: 99%
See 1 more Smart Citation
“…As a highly advanced generative language model, ChatGPT is a transformative tool in the digitisation of higher education. Some academics and surveys have detected that ChatGPT was widely used and convinced by students [9,10]. It is hard to stop its step into campus and academia.…”
Section: The Advantages and Challenges Of Chatgpt In Higher Educationmentioning
confidence: 99%
“…Additionally, ChatGPT can grade assignments and homework it generates for students, swiftly identifying areas of weakness, potential uncertainties, and concerns within a student's grasp of the curriculum [19]. Given ChatGPT's rapid response time, these evaluations can be conducted within seconds, significantly enhancing teaching efficiency.…”
Section: Multi-dimension Evaluation In Classroommentioning
confidence: 99%
“…We further explore the innovative application of Game-Based Learning (GBL) strategies through the development and implementation of an educational Role-Playing Game (RPG) [14][15][16][17] in the Mathematics I course at School of Design Engineering ETSID, Universitat Politècnica de València in Spain.…”
Section: Introductionmentioning
confidence: 99%
“…This modality was motivated by the simplification of resources and the COVID-19 pandemic [29,65,66]. The application of this type of game seems to be related to promoting students' learning process and enhancing the development of transversal competencies, such as team-work, lateral and critical thinking, communication, and working under pressure, among others [62,[64][65][66][67][68][69]. Escape rooms are based on implementing a theme and a narrative that serves as the guiding thread of the activity.…”
Section: Introductionmentioning
confidence: 99%