Proceedings of the 13th International Conference on the Foundations of Digital Games 2018
DOI: 10.1145/3235765.3235783
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Educational game design

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Cited by 35 publications
(9 citation statements)
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“…When investigating the effect of story structure in games, in particular, strong explicit story structures in educational games were found to have a positive effect on declarative knowledge acquisition (Gustafsson, Katzeff, & Bang, 2010;Smith & Baker, 2011), performance (Kelleher, Pausch, Pausch, & Kiesler, 2007) and particularly a positive effect on procedural knowledge or skill acquisition (Serrano & Anderson, 2004). Research also found a positive effect on learning, (programming) skills and engagement (Dickey, 2006;Dickey, 2011;Jemmali, Bunian, Mambretti, & El-Nasr, 2018;McQuiggan, Rowe, Lee, & Lester, 2008;Rowe, Shores, Mott, & Lester, 2011). Moreover, in their recent quantitative meta-review, Wouters and van Oostendorp (2017) report a positive effect of narrative elements in games, especially on motivation.…”
Section: The Role Of Story Structurementioning
confidence: 98%
“…When investigating the effect of story structure in games, in particular, strong explicit story structures in educational games were found to have a positive effect on declarative knowledge acquisition (Gustafsson, Katzeff, & Bang, 2010;Smith & Baker, 2011), performance (Kelleher, Pausch, Pausch, & Kiesler, 2007) and particularly a positive effect on procedural knowledge or skill acquisition (Serrano & Anderson, 2004). Research also found a positive effect on learning, (programming) skills and engagement (Dickey, 2006;Dickey, 2011;Jemmali, Bunian, Mambretti, & El-Nasr, 2018;McQuiggan, Rowe, Lee, & Lester, 2008;Rowe, Shores, Mott, & Lester, 2011). Moreover, in their recent quantitative meta-review, Wouters and van Oostendorp (2017) report a positive effect of narrative elements in games, especially on motivation.…”
Section: The Role Of Story Structurementioning
confidence: 98%
“…• Fantasy: Games should afford a fictional universe that includes interesting storylines, engaging scenarios and fascinating settings (Jemmali et al, 2018). • Identity: Players should be the main characters in games (Annetta, 2010).…”
Section: Literature Review Gblmentioning
confidence: 99%
“…These benefits were seen in students regardless of their prior content knowledge and game playing experience. Another study with a game-based learning environment for introductory computer programming found that including a strong focus on narrative led to increased engagement and therefore improved learning outcomes [12]. A complementary benefit of game-based learning environments is that they can be used to study students' self-regulated learning and higher-order thinking skills.…”
Section: Theoretical Background and Related Workmentioning
confidence: 99%
“…With games becoming ubiquitous in students' lives, game-based learning holds significant promise for promoting students' engagement during learning [5,9]. For instance, game-based learning environments that are strategically designed to incorporate narratives centered around authentic problem scenarios have been shown to simultaneously improve students' motivation, emotional engagement, and learning outcomes [12,23,29]. However, challenges remain because students must utilize a range of selfregulation strategies such as monitoring their level of understanding to determine if they are making progress toward successful problem-solving outcomes [2,31,36].…”
Section: Introductionmentioning
confidence: 99%