2011
DOI: 10.1016/j.compedu.2010.10.020
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Educational virtual environments: A ten-year review of empirical research (1999–2009)

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Cited by 792 publications
(465 citation statements)
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References 57 publications
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“…Therefore, an active area of research is the exploration of learning affordances offered by these emerging technol-ogies in different knowledge areas (Dalgarno & Lee, 2010;Mikropoulos & Natsis, 2011).…”
Section: Introductionmentioning
confidence: 99%
“…Therefore, an active area of research is the exploration of learning affordances offered by these emerging technol-ogies in different knowledge areas (Dalgarno & Lee, 2010;Mikropoulos & Natsis, 2011).…”
Section: Introductionmentioning
confidence: 99%
“…The challenges of aligning learning activities in 3D environments are well documented [3,5,6] and were reflected in the findings of the REVISIT study. These include organizational support and the time required for teachers to prepare appropriate and contextualized learning activities, as well as the possible emergence of technological behaviors or goals that are unaligned with intended learning outcomes [10].…”
Section: Challenges For Curriculum-aligned Learningmentioning
confidence: 86%
“…One review identifies pedagogical opportunities arising from these embodied experiences including increased motivation, the ability to contextualize learning objectives, and collaborative learning processes [5]. 3D models and environments have primarily been used in STEM subjects, however their growing use as surrogates for real-world environments is recognized, particularly where they model inaccessible historical or cultural spaces [6]. Although the majority of bespoke 3D educational environments still focus on particular disciplinary learning objectives, their value goes beyond increased cognition and also enhances motivation [7], and enables creative participation, digital/cultural production [8] and co-production [9].…”
Section: Environments In Educationmentioning
confidence: 99%
“…Work in physics has revealed improvements in students' conceptual understanding of electric fields following interaction with a virtual environment (Dede, Salzman, Loftin, & Ash, 2000). Mikropoulos and Natsis (2011) reveal that few studies have investigated virtual environments that contain intuitive interaction, as well as users' attitudinal dimensions, and identify these as emerging trends in the field. Furthermore, the authors contend that, "systematic effort and more empirical studies are needed in order to show how the characteristics and features of educational virtual environments can be pedagogically exploited" (p. 778).…”
Section: Educational Virtual Environments In the Learning And Acquirementioning
confidence: 99%
“…A review by Mikropoulos and Natsis (2011) has suggested that educational virtual environments can contribute to knowledge construction and attaining learning goals. Similarly, Richard, Tijou, Richard, and Ferrier (2006) have reported that virtual reality platforms can cultivate science knowledge-building processes, and allow exploration of difficult to access abstract science concepts.…”
Section: Educational Virtual Environments In the Learning And Acquirementioning
confidence: 99%