2015
DOI: 10.1002/cad.20082
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Edutainment, Games, and the Future of Education in a Digital World

Abstract: Since the development of educational television in the 1960s, there has been a growing interest in incorporating features of entertainment in informal and formal education. Reviewing the literature on edutainment and games, we will discuss the limits of the current state of research and propose research questions investigating broad issues linked to the adoption of games for education.

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Cited by 38 publications
(23 citation statements)
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“…In aiming for a unique narrative to drive the AR experience the learning firmly applies a pedagogical approach based on edutainment. Evidence captured by this study and others (Jarvin ; Nemec & Trna ) increasingly demonstrate the learning potential of this creative‐led approach to education. The AR format allows for a distinct breaking away from conventional and traditional pedagogies – and this project serves as a model of how this can occur with a simple narrative, and how it may be employed within the format of video/drama‐based vignettes.…”
Section: Emerging Principles For Ar Education Design From Master Of Timesupporting
confidence: 54%
“…In aiming for a unique narrative to drive the AR experience the learning firmly applies a pedagogical approach based on edutainment. Evidence captured by this study and others (Jarvin ; Nemec & Trna ) increasingly demonstrate the learning potential of this creative‐led approach to education. The AR format allows for a distinct breaking away from conventional and traditional pedagogies – and this project serves as a model of how this can occur with a simple narrative, and how it may be employed within the format of video/drama‐based vignettes.…”
Section: Emerging Principles For Ar Education Design From Master Of Timesupporting
confidence: 54%
“…Audiovisual educational tools have increasingly been used during the past years to complement and compete with traditional textbooks (Jarvin, ; Lewis, ; Prakash, Muthuraman, & Anand, ; Trelease, ). However, little is known as to how the brain processes didactic information presented in different formats.…”
Section: Introductionmentioning
confidence: 99%
“…The "active learning" framework is an educational method based on increased student participation in the learning process. It is a contrast to the traditional lecture-based, memorization-based learning format, in which students passively receive and regurgitate information (Jarvin, 2015). Educators have developed a multitude of activities and discussion formats to encourage active learning, but since many students are most familiar with the lecture-based format, it has been a challenge for educators to refine active learning approaches to ensure that they are effective and appealing to students (Roehl, Reddy, & Shannon, 2013).…”
Section: Introductionmentioning
confidence: 99%