2022
DOI: 10.1109/tg.2021.3124340
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EEG-Induced Autonomous Game-Teaching to a Robot Arm by Human Trainers Using Reinforcement Learning

Abstract: This paper deals with a simple indoor game, where the player has to pass a ball through a ring fixed on a variable pan-tilt platform. The motivation of the research is to learn the gaming actions of an experienced player by a robot arm for subsequent training to younger children (trainee) by the robot. The robot learns the gaming actions of the player at different game states, determined by pan-tilt orientations of the ring and its radial distance with respect to the player. The actions of the experienced play… Show more

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Cited by 9 publications
(5 citation statements)
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“…Following the line of research presented where robots learn to adapt their behavior based on error signals generated by brain waves measured by EEG sensors, there is an investigation carried out in 2021 [41] that improves the previous one by proposing an approach in which a robot arm is trained to play a game and then uses the learning to teach different children. The training process involves automatic detection of rewards and penalties based on EEG signals, probability-based action planning, and imitation of human actions for training children.…”
Section: Eeg Based Brain-computer Interface Approaches In Collaborati...mentioning
confidence: 99%
See 4 more Smart Citations
“…Following the line of research presented where robots learn to adapt their behavior based on error signals generated by brain waves measured by EEG sensors, there is an investigation carried out in 2021 [41] that improves the previous one by proposing an approach in which a robot arm is trained to play a game and then uses the learning to teach different children. The training process involves automatic detection of rewards and penalties based on EEG signals, probability-based action planning, and imitation of human actions for training children.…”
Section: Eeg Based Brain-computer Interface Approaches In Collaborati...mentioning
confidence: 99%
“…Normally in reinforcement learning, actions are planned based on a partial learning of the environment, which means that agents make decisions based on the partial knowledge they have acquired so far in the environment. In the case of the proposed research, action planning takes place after the RL algorithm has converged (convergence happens when the RL algorithm has reached a state of knowledge where it has learned enough about the environment and the actions).This approach can be very beneficial in situations where fast and accurate decisions are required, one of those could be what the article is describing: the use of RL for training a robot to play a specific game [41].…”
Section: Eeg Based Brain-computer Interface Approaches In Collaborati...mentioning
confidence: 99%
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