2020
DOI: 10.1007/s42835-020-00373-1
|View full text |Cite
|
Sign up to set email alerts
|

EEG Studies on Physical Discomforts Induced by Virtual Reality Gaming

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
18
0

Year Published

2020
2020
2023
2023

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 32 publications
(18 citation statements)
references
References 17 publications
0
18
0
Order By: Relevance
“…From the model (see Figure 6) two trends can be identified, while HR levels increased proportionally with the simulation difficulty, the frontal theta values decreased. Theta waves have been found as a sensitive neurophysiological marker to describe participant's discomfort (Heo and Yoon, 2020) and motion sickness (Park et al, 2008) in gaming/VR related studies. Moreover, cardiovascular responses such as HR levels have been also studied in firearms training showing heightened states of arousal after active shooting (Heim et al, 2006).…”
Section: Characterization Psychophysiological Model and The Physiolmentioning
confidence: 99%
“…From the model (see Figure 6) two trends can be identified, while HR levels increased proportionally with the simulation difficulty, the frontal theta values decreased. Theta waves have been found as a sensitive neurophysiological marker to describe participant's discomfort (Heo and Yoon, 2020) and motion sickness (Park et al, 2008) in gaming/VR related studies. Moreover, cardiovascular responses such as HR levels have been also studied in firearms training showing heightened states of arousal after active shooting (Heim et al, 2006).…”
Section: Characterization Psychophysiological Model and The Physiolmentioning
confidence: 99%
“…Once the VR trials were completed, the theta activity increased close to the relative power before VR headset is placed on participant. The discomfort and disorientation of VR headset has been negatively associated with relative power of theta [ 47 ].…”
Section: Resultsmentioning
confidence: 99%
“…Saghafian et al also suggested the need to measure realism with emotions within a stressful VR experience [ 38 ]. Motion sickness, disorientation and discomfort are also potential stressors when experiencing the VR [ 47 , 59 ]. Measuring these aspects of the VR using questionnaires has the limitation of inaccuracy as the user experiences are reported after the VR session [ 59 ].…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations