Proceedings of the 2014 Conference on Innovation &Amp; Technology in Computer Science Education - ITiCSE '14 2014
DOI: 10.1145/2591708.2591733
|View full text |Cite
|
Sign up to set email alerts
|

Effect of a 2-week scratch intervention in CS1 on learners with varying prior knowledge

Abstract: A large CS1 class often needs to provide scaffolding for novices while keeping advanced learners engaged. Scratch has been shown to be suitable to address a diverse set of requirements. In this study, we determine whether a 2-week Scratch intervention in a CS1 course is useful from two perspectives: i) as a scaffold for novices to learn basic programming concepts and transition to C++, and ii) as a tool for advanced learners to remain engaged and do challenging work. We conducted a field study of 332 first-yea… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
6
0
1

Year Published

2015
2015
2023
2023

Publication Types

Select...
6
2
1

Relationship

0
9

Authors

Journals

citations
Cited by 18 publications
(7 citation statements)
references
References 13 publications
0
6
0
1
Order By: Relevance
“…In educational technology research, this theory is used to design flow activities (or experience) and to understand the users' reactions and motivations towards the application (Csikszentmihalyi, 2014;O'Brien & Toms, 2008). For instance, in Mishra et al (2014)'s study, the theory was used to design an artifact to maintain different levels of student engagement by supporting varying levels of activity. In the same vein, in Yohannis and Prabowo (2015)'s study, which was affected by the flow principles, the different levels of the tools should be carefully designed to ensure the flow of student.…”
Section: Psychology Theoriesmentioning
confidence: 99%
“…In educational technology research, this theory is used to design flow activities (or experience) and to understand the users' reactions and motivations towards the application (Csikszentmihalyi, 2014;O'Brien & Toms, 2008). For instance, in Mishra et al (2014)'s study, the theory was used to design an artifact to maintain different levels of student engagement by supporting varying levels of activity. In the same vein, in Yohannis and Prabowo (2015)'s study, which was affected by the flow principles, the different levels of the tools should be carefully designed to ensure the flow of student.…”
Section: Psychology Theoriesmentioning
confidence: 99%
“…Malan and Leitner (2007) utilizam Scratch em uma versão de verão de um curso de introduçaoà programação na Universidade de Harvard e constatam que a ferramenta motiva os estudantes e familiariza os inexperientes com fundamentos de programação sem a distração da sintaxe . Mishra et al (2014) descrevem uma intervenção de duas semanas com Scratch em um curso de introduçãoà programação com C++, ministrado para estudantes de engenharia . Os resultados obtidos demonstram que os estudantes novatos são capazes de acompanhar os estudantes mais avançados e a maioria deles reconhece que Scratch ajudou-os a aprender conceitos de programação, facilitando a aprendizagem de C++.…”
Section: Fundamentação Teóricaunclassified
“…Research indicates Scratch and Alice are effective in transitioning students into text-based languages such as C and C++. For example, findings from a 2-week Scratch intervention in a CS1 course on novice programmers showed advanced programmers using C++ reached 80% of the complexity of highly rated novice Scratch programs and 69% of students perceived Scratch to be useful in transitioning to C++ (Mishra, Balan, Iyer, & Murthy, 2014). Findings from a quasi-experimental design using repeated measures found that students in a CS1 course using Alice performed better on performance tasks than the comparison group of students using C (Sykes, 2007).…”
Section: Computational Thinking Through Literacymentioning
confidence: 99%