2021
DOI: 10.28945/4809
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Effect of Combining Gamification and a Scavenger Hunt on Pre-Service Teachers’ Perceptions and Achievement

Abstract: Aim/Purpose: To investigate the application of game elements to a non-gaming context (gamification), specifically on an early childhood teacher-training course. Background: This research proposes a teaching strategy that combines gamification elements via e-quizzing tools with the main principles of a scavenger hunt (SH). The purpose of this blend is to provide learners with an exciting learning environment. Methodology: A convenience sample of 41 students was selected from the Early Childhood Department … Show more

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Cited by 12 publications
(17 citation statements)
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“…Instructors are continually experimenting with a new pedagogical method to capture students' attention, motivate them, and engage them in learning activities. Thus, rather than traditional learning methods, digital computer games are customized to create an enjoyable and engaging learning environment for students [17]. The adaptation of a game into a non-game condition is key to gamification.…”
Section: Gamificationmentioning
confidence: 99%
See 4 more Smart Citations
“…Instructors are continually experimenting with a new pedagogical method to capture students' attention, motivate them, and engage them in learning activities. Thus, rather than traditional learning methods, digital computer games are customized to create an enjoyable and engaging learning environment for students [17]. The adaptation of a game into a non-game condition is key to gamification.…”
Section: Gamificationmentioning
confidence: 99%
“…On the other hand, serious games resemble gaming design worlds that solve problems unrelated to enjoyment [20]. While the simulation parallels a serious game, the main objective is training in the military, medicine, and aviation fields [17].…”
Section: Gamificationmentioning
confidence: 99%
See 3 more Smart Citations