2017 IEEE International Conference on Consumer Electronics (ICCE) 2017
DOI: 10.1109/icce.2017.7889215
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Effective display resolution of 360 degree video footage in virtual reality

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Cited by 7 publications
(5 citation statements)
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“…For the subjective experiment, we use the three videos as mentioned in Section 3.1.1. The duration of each video is 30 s. All the three videos are in Equirectangular projection format [34]. To generate 20 different versions of each video, we use H.264/AVC encoder (libx264) and 20 combinations of QP values and resolutions as mentioned in Section 3.1.2.…”
Section: Subjective Experimentsmentioning
confidence: 99%
“…For the subjective experiment, we use the three videos as mentioned in Section 3.1.1. The duration of each video is 30 s. All the three videos are in Equirectangular projection format [34]. To generate 20 different versions of each video, we use H.264/AVC encoder (libx264) and 20 combinations of QP values and resolutions as mentioned in Section 3.1.2.…”
Section: Subjective Experimentsmentioning
confidence: 99%
“…The emergence of afordable and readily available 360° stereoscopic video cameras has opened up a new design space. This technology allows realistic VR scenarios to be created based on recordings of real people [16,24]. These 360° cameras have recently been used in VR exposure therapy [41], and according to Seol et al [35], they provide a tool with "easier means for creating many diferent scenes/situations and customizing for the particular needs of the patient" [35, p. 2].…”
Section: Introductionmentioning
confidence: 99%
“…VR, as described by Bates-Brkljac (2012), is the process of replacing "real images, sound, and tactility with computer-generated illusions" (p. 52) to create a virtual environment (VE) for users to navigate in and interact with. Research suggests that, like events, VR can also stimulate physical and emotional responses (Meinel et al, 2017). Recent developments in technology now allow users to experience real-life videos through 360° filming and live streaming; 360° is the use of special camera systems that capture a real-world scene in all directions and can be delivered through multiple VR devices (Meinel et al, 2017).…”
Section: Introductionmentioning
confidence: 99%
“…Research suggests that, like events, VR can also stimulate physical and emotional responses (Meinel et al, 2017). Recent developments in technology now allow users to experience real-life videos through 360° filming and live streaming; 360° is the use of special camera systems that capture a real-world scene in all directions and can be delivered through multiple VR devices (Meinel et al, 2017). Event locations could be replicated through 360° VR, and industry has displayed a growing interest in VR, and organizations have started to incorporate this technology into planned events (Mintel, 2016a(Mintel, , 2016b(Mintel, , 2016c) such as the Consumer Electronics Show, Waze (http://app.sparksonline.com/ companynews/sparks-waze-vr-highlighted-by-bizbash) product launch; the National Basketball Association (NBA) broadcast one game a week through VR (https://watch.nba.com/page/vr); and the Redbull Air Race (http://www.redbullairrace.com/en_ GB/simulator).…”
Section: Introductionmentioning
confidence: 99%
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