“…Our novel serious game combined known techniques applied in behavior-changeevaluative conditioning, selective response inhibition training, and working memory training -that have shown to be effective in non-gamified settings (e.g., Chiu et al, 2018), even if studies also failed to show their effectiveness (e.g., Gibson, 2008;Guye & von Bastian, 2017;Verbeken, Braet, Naets, Houben, & Boendermaker, 2018). When testing our serious game, we found mixed results depending on the combination of techniques and the number of gaming sessions.…”