2018
DOI: 10.1136/bmjopen-2017-019871
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Effectiveness of serious games and impact of design elements on engagement and educational outcomes in healthcare professionals and students: a systematic review and meta-analysis protocol

Abstract: IntroductionSerious games (SGs) are interactive and entertaining digital software with an educational purpose. They engage the learner by proposing challenges and through various design elements (DEs; eg, points, difficulty adaptation, story). Recent reviews suggest the effectiveness of SGs in healthcare professionals’ and students’ education is mixed. This could be explained by the variability in their DEs, which has been shown to be highly variable across studies. The aim of this systematic review is to iden… Show more

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Cited by 85 publications
(61 citation statements)
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“…A serious game by definition [3] is an application with three main components: experience, entertainment and multimedia where serious game has a role to convey messages and inputs, knowledge, skills or general content to players. According to [18], serious game is designed interactively and has an educational goal of entertaining and creating an active learning environment available on any digital platform such as computers and smartphones. Its use is increasingly in various fields including in education.…”
Section: B Serious Game and Slow-reading Studentsmentioning
confidence: 99%
“…A serious game by definition [3] is an application with three main components: experience, entertainment and multimedia where serious game has a role to convey messages and inputs, knowledge, skills or general content to players. According to [18], serious game is designed interactively and has an educational goal of entertaining and creating an active learning environment available on any digital platform such as computers and smartphones. Its use is increasingly in various fields including in education.…”
Section: B Serious Game and Slow-reading Studentsmentioning
confidence: 99%
“…Serious games (SGs) are interactive and entertaining digital software with an educational purpose. Although these are gaining traction, their effectiveness in medical education has yet to be established possibly due to current heterogeneity of design elements between applications …”
Section: Keeping It Real (And Exciting)!mentioning
confidence: 99%
“…In addition to the training requirements that these courses create, the increasing quantity of mandatory training required by health care organisations is resulting in growing pressures on individuals and teams who find it very difficult to comply due to staff shortages, fatigue, sickness, annual leave and time limitations, and as a result there are frequent cancellations, poor attendance and non-compliance. This situation is challenging for the organization since education of healthcare professionals and students is of the utmost importance to promote the adoption of best practices and to improve patient safety (Maheu-Cadotte, 2018).…”
Section: Introductionmentioning
confidence: 99%