2014
DOI: 10.1016/j.compedu.2013.07.033
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Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis

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Cited by 1,270 publications
(798 citation statements)
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References 64 publications
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“…It also addresses the need of adequate statistical information, as Merchant et al (2014) suggested, to understand the effect size of the new VR headsets on language learning. To respond to Khan"s (2016) call for pursuing vocational self and peer -practical training via web resource, the results of this quantitative study also further corroborates the idea of testing VR softwares abilities in providing practical training by immersing the ESP students in real world situations, discuss and share views and hence transform the way they learn vocational terminologies.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…It also addresses the need of adequate statistical information, as Merchant et al (2014) suggested, to understand the effect size of the new VR headsets on language learning. To respond to Khan"s (2016) call for pursuing vocational self and peer -practical training via web resource, the results of this quantitative study also further corroborates the idea of testing VR softwares abilities in providing practical training by immersing the ESP students in real world situations, discuss and share views and hence transform the way they learn vocational terminologies.…”
Section: Discussionmentioning
confidence: 99%
“…Also, current studies report that many current young students might work in new fields that do not exist now. Based on the premise that VR may transform the learning experience, in higher education setting, Merchant et al (2014) conducted a meta-analysis of 69 studies to examine three forms of desktop-based VR instructions (i.e. games, simulation, virtual worlds) .…”
Section: Virtual Realitymentioning
confidence: 99%
“…This is one of the reasons why Merchant et al (2014) focused their meta-analysis on "desktop VR" (3D visualisations on a computer screen). They justified this in the light of the many practical concerns and limitations that restricted the widespread use of true Virtual Reality technology in educational settings.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Algumas pesquisas estudaram a efetividade no uso destes ambientes e apontam resultados interessantes e que descrevem os pontos motivacionais para o uso destas tecnologias ( [16], [14] e [7]), que são:…”
Section: Contextualizaçãounclassified