2021
DOI: 10.2196/24967
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Effectiveness of Virtual Reality Interventions for Adolescent Patients in Hospital Settings: Systematic Review

Abstract: Background Given the high level of interest and increasing familiarity with virtual reality among adolescents, there is great potential to use virtual reality to address adolescents’ unique health care delivery needs while in hospital. While there have been reviews on the use of virtual reality for specific health conditions and procedures, none to date have reviewed the full scope of virtual reality hospital interventions for adolescents who are often combined with children as a homogenous group, … Show more

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Cited by 44 publications
(23 citation statements)
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References 86 publications
(197 reference statements)
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“…While these effects have been reported in various other research in the field with older populations, 30 it is of interest that digitally sophisticated AYAs had a similar response. The positive responses from participants, including the ability of VR to distract and immerse, even in busy clinical settings, presents ‘proof of concept’ and encourages further use of this technology in EDs.…”
Section: Discussionsupporting
confidence: 56%
See 1 more Smart Citation
“…While these effects have been reported in various other research in the field with older populations, 30 it is of interest that digitally sophisticated AYAs had a similar response. The positive responses from participants, including the ability of VR to distract and immerse, even in busy clinical settings, presents ‘proof of concept’ and encourages further use of this technology in EDs.…”
Section: Discussionsupporting
confidence: 56%
“…However, there is still untapped potential for use among adolescents in hospital settings. 30 Using both quantitative and qualitative measures, the present study has provided a better understanding of how best to incorporate VR technology as an effective and feasible tool to manage anxiety and distress in AYA patients attending the ED. To the best of our knowledge, this is the first study to assess the feasibility and potential benefits of VR technology in ED with an AYA population, and to incorporate young people into the design, delivery and evaluation of it.…”
Section: Discussionmentioning
confidence: 99%
“…The effects of VR simulations are well studied in a wide variety of clinical settings, including acute and postoperative [ 13 21 ], as well as chronic pain management [ 13 , 17 , 22 ], neuropathic pain [ 23 ], in patients undergoing invasive procedures [ 22 , 24 , 25 ], and for treatment of burn patients [ 26 , 27 ]. Furthermore, there is a growing body of evidence for the application of VR simulation especially in the pediatric population (burn pain, painful procedures, chemotherapy, anxiety, and palliative care [ 11 , 21 , 28 32 ]. Additionally, VR simulation can be used for the treatment of anxiety disorders [ 18 , 20 , 30 , 33 ].…”
Section: Introductionmentioning
confidence: 99%
“…Nonetheless, much of the research with technologies behind the VR-based trainings and interventions is still in the intervention development phase. Building on the promising results of the current study, further studies will begin to observe intervention efficacy studies in terms of specific components of the intervention, dosing, frequency of intervention, intensity, number of repetitions, and measurement tool (Proffitt & Lange, 2015;Ridout et al, 2021).…”
Section: Discussionmentioning
confidence: 97%