“…Here, the body becomes the primary frame of reference during the interactions. For example, emphasizing distal and proximal device endpoints regarding the body when swiping (e.g., Eiler et al, 2020;Wang et al, 2022), or dragging pictures of food (e.g., Kahveci et al, 2021;Meule et al, 2020) or threatening stimuli such as spiders (e.g., Rinck et al, 2021;Van Alebeek et al, 2023). Alternatively, interactions have also been implemented with an object as the primary frame of reference e.g., by using metaphorical self-representations such as a 13 manikin or the users' name, moving toward or away from a fixed picture, or vice versa (e.g., Meule et al, 2020).…”