2018
DOI: 10.1080/10447318.2018.1543088
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Effects of Children’s Trait Emotional Intelligence on Digital Game-Based Learning

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Cited by 18 publications
(8 citation statements)
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References 67 publications
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“…Cao Chung Weighing an Elephant [123] The Elephant and the Blind Men [123] Simulated real-world 3D-DGBLL [42] Contextual learning RPGs [120] Handheld sensor-based vocabulary games [112] RPG for incidental lexicon acquisition [90] WiCFG [59] Interactive learning environment [100,127] Virtual Knee Surgery by Edheads [126] Scenario-Based Interactive Environment [136] Prêt à négocier [64] The Conference Interpreter [135] Game-Based System for ASL using Kinect [66] Little Ingenius [81] Idiomatico [130] ARCS-based game [70] My Pet Shop [115] ImALeG [94] Kes Sesi [48] Cool Nurse [74] Virtual Reality Assisted Language Learning game [121] Enskill English [124] TALSQ [72] DiMaCA-based application [21] MMORPG-based English Learning Environment (MELE) [84] Spaceteam ESL [71] Competitive Cloze Game [87] Complexity-based competition game [86] SELS [51] Contextual RPG [85] Wordsearch [52] BSL RPG game [105] Table A3.…”
Section: Name Of Game Papersmentioning
confidence: 99%
“…Cao Chung Weighing an Elephant [123] The Elephant and the Blind Men [123] Simulated real-world 3D-DGBLL [42] Contextual learning RPGs [120] Handheld sensor-based vocabulary games [112] RPG for incidental lexicon acquisition [90] WiCFG [59] Interactive learning environment [100,127] Virtual Knee Surgery by Edheads [126] Scenario-Based Interactive Environment [136] Prêt à négocier [64] The Conference Interpreter [135] Game-Based System for ASL using Kinect [66] Little Ingenius [81] Idiomatico [130] ARCS-based game [70] My Pet Shop [115] ImALeG [94] Kes Sesi [48] Cool Nurse [74] Virtual Reality Assisted Language Learning game [121] Enskill English [124] TALSQ [72] DiMaCA-based application [21] MMORPG-based English Learning Environment (MELE) [84] Spaceteam ESL [71] Competitive Cloze Game [87] Complexity-based competition game [86] SELS [51] Contextual RPG [85] Wordsearch [52] BSL RPG game [105] Table A3.…”
Section: Name Of Game Papersmentioning
confidence: 99%
“…Por ejemplo, en el caso de la adaptación digital gamificada del TEIQue-CF (Yang et al, 2019), el cuestionario se vio reducido a un total de 9 ítems que se utilizaron para medir el rasgo de IE de los participantes. A pesar de no ser un cuestionario validado, en futuras investigaciones sería interesante validar nuevas adaptaciones de cuestionarios con menos ítems y que utilicen otras vías más atractivas y sencillas para la población infantil como la gamificación de cuestionarios.…”
Section: Discussionunclassified
“…This is express through happy and positive feelings. Motivations to students are divided as follow: improve students' confidence, participation, engagement ( (Hung, 2016), effect on learning outcomes, objectives and goals (Samonte, 2018;Talaei et al, 2018;Vlachopoulos&Makri, 2017;, gamification fosters positive attitudes on students upon learning the subjects , teachers through gamification are able to provide more autonomy to students are they are engaged in the learning process (Kingsley & Hagen, 2018), effects of game on students' anxiety (Yang, Lin & Chen, 2018), gamification provided opportunities for medical students to work in team cultivating habits to answer questions asked (Mosalanejad, Razeghi&Ifard, 2018), fostering the development of transformative skills among students (Cruz& Oliveira, 2018), fostering emotional intelligence among students (Yang, Quadir& Chen. 2019).…”
Section: Motivation To Studentsmentioning
confidence: 99%