2014
DOI: 10.1002/hfm.20566
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Effects of Displays on Visually Controlled Task Performance in Three-Dimensional Virtual Reality Environment

Abstract: This study aims to evaluate three commercial virtual reality (VR) display devices on the market via a 3D Fitts's task. In addition, a symptom questionnaire was used to assess the severity of cybersickness symptoms induced by these displays. Ten participants performed repetitive pointing tasks over different conditions of varying display devices, movement directions, and indices of difficulty. On the basis of the results, the projection display obtained the best task performance with the lowest movement time an… Show more

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Cited by 26 publications
(11 citation statements)
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“…All methods reported can provide a robust measurement. Some researchers have proposed behavioral measurements for CS, including early termination [38] and task competence [35], [39]. Another way to measure CS is to use a subjective measurement.…”
Section: B Motion Sickness Detectionmentioning
confidence: 99%
“…All methods reported can provide a robust measurement. Some researchers have proposed behavioral measurements for CS, including early termination [38] and task competence [35], [39]. Another way to measure CS is to use a subjective measurement.…”
Section: B Motion Sickness Detectionmentioning
confidence: 99%
“…Such choice was dictated by the necessity to limit the length of the questionnaires, with the objective of not tampering with the user experience; however, it may have limited the focus of the study. For instance, it would be interesting for future studies to include an assessment of the level of cybersickness perceived by the player during the gaming experience, because of its possible negative impact on user experience (e.g., Lin, Chen, Cheng, & Sun, 2015; Merhi, Faugloire, Flanagan, & Stoffregen, 2007). Moreover, it would be interesting to deeply investigate the impact of graphic aspects of the video game played in virtual reality as perceived by the users, particularly concerning the effects of colors, contrasts, shapes and level of graphic realism on self-reported emotions and sense of presence (e.g., Naz, Kopper, McMahan, & Nadin, 2017).…”
Section: Limitations and Suggestions For Further Future Researchmentioning
confidence: 99%
“…Increases in bradygastric activity, respiration rate (Kim et al, 2005; Dennison et al, 2016) heart rate (Nalivaiko et al, 2015), and skin conductance at the forehead (Golding, 1992; Gavgani et al, 2017) provide robust measures of CS. Behavioral signs such as early termination of a VR experience (Kinsella, 2014) and task competence (Lin et al, 2015; Nalivaiko et al, 2015) also indicate the extent to which an individual experiences CS.…”
Section: Introductionmentioning
confidence: 99%