2016
DOI: 10.1111/ped.12942
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Effects of Nintendo Wii‐Fit® video games on balance in children with mild cerebral palsy

Abstract: Wii-fit balance-based video games are better at improving both static and performance-related balance parameters when combined with NDT treatment in children with mild CP.

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Cited by 105 publications
(110 citation statements)
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“…Furthermore, there was no statistically significant difference between the two programs (EG and TG) in terms of effectiveness. These findings seem to partially disagree with the findings of other studies in children and adolescents with disability, which have shown a significant improvement in participants' balance ability after an exergame-based intervention (Abdel Rahman, 2010;Shih et al, 2010;Mombarg et al, 2013;Tarakci et al, 2013;Jelsma et al, 2014;Atasavun Uysal & Baltaci, 2016;Gatica-Rojas et al, 2016;Jelsma et al, 2016;Tarakci et al, 2016). They also contrast the outcomes of certain prior studies which have shown that exergame-based balance training was more effective than traditional exercise balance training in children with disabilities (e.g.…”
Section: Discussioncontrasting
confidence: 80%
See 1 more Smart Citation
“…Furthermore, there was no statistically significant difference between the two programs (EG and TG) in terms of effectiveness. These findings seem to partially disagree with the findings of other studies in children and adolescents with disability, which have shown a significant improvement in participants' balance ability after an exergame-based intervention (Abdel Rahman, 2010;Shih et al, 2010;Mombarg et al, 2013;Tarakci et al, 2013;Jelsma et al, 2014;Atasavun Uysal & Baltaci, 2016;Gatica-Rojas et al, 2016;Jelsma et al, 2016;Tarakci et al, 2016). They also contrast the outcomes of certain prior studies which have shown that exergame-based balance training was more effective than traditional exercise balance training in children with disabilities (e.g.…”
Section: Discussioncontrasting
confidence: 80%
“…A sequence of basic and intervention phases was applied and compared, revealing children's balance ability in the intervention phases as being significantly higher, leading to the conclusion that the Wii Balance Board -a widely available commercial product-can help children with disabilities to actively regulate their body posture. Wii Fit exergames have also been found effective in improving balance ability in studies in children and adolescents with cerebral palsy (Tarakci, Ozdincler, Tarakci, Tutuncuoglu & Ozmen, 2013;Tarakci, Ersoz Huseyinsinoglu, Tarakci & Razak Ozdincler, 2016) and spastic cerebral palsy (Atasavun Uysal & Baltaci, 2016;Gatica-Rojas, Cartes-Velásquez, Méndez-Rebolledo, Guzman-Muñoz & Lizama, 2016) as well as in interventions in children with poor motor performance and balance control (Mombarg, Jelsma & Hartman, 2013) and children with probable developmental coordination disorder (Jelsma, Geuze, Mombarg & Smits-Engelsman, 2014;Jelsma, Smits-Engelsman, Krijnen & Geuze, 2016).…”
Section: Jpes ®mentioning
confidence: 99%
“…Two recent RCTs and two non-randomized clinical trials, not included in the above reviews 18,9294 compared VR and SG interventions to control conditions with children with CP 18,92,93 and children with Fetal Alcohol Spectrum Disorder (FASD) who had motor disabilities. 94 Mixed results for children with CP using MiTii exercise are reported.…”
Section: Outcomes Of Vr and Sg Interventionsmentioning
confidence: 99%
“…Destaca-se que os estudos realizados junto a indivíduos com desordens neuromotoras, incluindo PC, abordam ganhos no desempenho ocupacional, função motora grossa, equilíbrio, força, nas atividades cotidianas, na função de membros superiores, na aderência ao tratamento e na motivação (DIAS et al, 2017;KASSEE et al, 2017;TARAKCI et al, 2016;UYSAL;BALTACI, 2016). Assim, verifica-se a predominância de estudos que relacionam o uso da gameterapia para estimulação de aspectos motores.…”
Section: Introductionunclassified