“…With gamification, students prepare their own knowledge structures supported by academic indicators benefited such as motivation (Pisabarro and Vivaracho, 2018;Groening and Binnewies, 2019), attitude (Lee et al, 2013;Pérez-Manzano and Almela-Baeza, 2018), interest, autonomy (Xi and Hamari, 2019), commitment (Chu and Hung, 2015), dedication (Simões et al, 2013;Wang, 2015), attraction (Area and González, 2015), collaboration (Perrotta et al, 2013), interactions between agents (teacher-students and content) (Parra-González and Segura-Robles, 2019), and problem-solving capacity (Kapp, 2012) in activities to develop.…”