2009
DOI: 10.1007/978-3-642-02731-4_1
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Effects of the Workplace Game: A Case-Study into Anticipating Future Behavior of Office Workers

Abstract: This paper describes the evaluation of the Workplace Game regarding the type of information that it provides. The Workplace Game is intended to make employees aware of the changes in the office and the implications thereof on their behaviour and way of working. The game might also be helpful for designers or architects of future flexible offices. To find out what type of information the game provides and if the information can be of use for designers the game was evaluated in an observational study of two play… Show more

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“…Meeting the complexity of designing workplaces with a simulation game is not entirely new to the workplace community: Annelise De Jong and Evi De Bruyne are two researchers who already have been working on the development of the so-called “Workplace Game” (De Bruyne & De Jong, 2008; De Jong & De Bruyne, 2008; De Jong, Kouprie, & De Bruyne, 2009). It is a board game which “[…] aims to facilitate group discussions on working behaviours […]but is not directly aimed at office space designers.“ (De Jong & De Bruyne, 2008, p. 3).…”
Section: Reasons For Working With a Simulation Gamementioning
confidence: 99%
“…Meeting the complexity of designing workplaces with a simulation game is not entirely new to the workplace community: Annelise De Jong and Evi De Bruyne are two researchers who already have been working on the development of the so-called “Workplace Game” (De Bruyne & De Jong, 2008; De Jong & De Bruyne, 2008; De Jong, Kouprie, & De Bruyne, 2009). It is a board game which “[…] aims to facilitate group discussions on working behaviours […]but is not directly aimed at office space designers.“ (De Jong & De Bruyne, 2008, p. 3).…”
Section: Reasons For Working With a Simulation Gamementioning
confidence: 99%