2019
DOI: 10.18857/jkpt.2019.31.5.273
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Effects of Virtual Reality Horse Riding Simulator Training Using a Head-Mounted Display on Balance and Gait Functions in Children with Cerebral Palsy: A Preliminary Pilot Study

Abstract: The purpose of this study was to investigate the effects of three-dimensional virtual reality horse riding simulator training using a head-mounted display on gait and balance in children with cerebral palsy. Methods: Ten children with cerebral palsy were randomly assigned to the horse riding simulator (HRS) group (n= 5) or the horse riding simulator with virtual reality (HRSVR) group (n= 5). To evaluate balance, center of gravity (COG) sway velocity and total sway distance of each group were assessed using the… Show more

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Cited by 7 publications
(5 citation statements)
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“…Park et al [ 20 ] reported that the postural muscle size and postural stability in the static and dynamic states were improved after the administration of robotic hippotherapy once per week for 12 weeks in a child with CP. Kim et al [ 21 ] reported significant improvements in gait velocity, sway velocity and sway distance in five children with CP following HRS training twice per week over a period of 4 weeks. In addition, Hemachithra et al [ 22 ] reported HRS to be successful in reducing abductor spasticity and improving the range of hip abduction in 12 children.…”
Section: Discussionmentioning
confidence: 99%
“…Park et al [ 20 ] reported that the postural muscle size and postural stability in the static and dynamic states were improved after the administration of robotic hippotherapy once per week for 12 weeks in a child with CP. Kim et al [ 21 ] reported significant improvements in gait velocity, sway velocity and sway distance in five children with CP following HRS training twice per week over a period of 4 weeks. In addition, Hemachithra et al [ 22 ] reported HRS to be successful in reducing abductor spasticity and improving the range of hip abduction in 12 children.…”
Section: Discussionmentioning
confidence: 99%
“…In [28], the researchers use an HRS device combined with an immersive VR by using an HMD. The HMD device is connected to the VR content server using Bluetooth to prevent a tripping hazard.…”
Section: Related Workmentioning
confidence: 99%
“…In the healthcare field, the most common HRS devices in the studies are JOBA (Panasonic, Japan) which were used by 7 teams of researchers [9][10][11][12]14,16,22], followed by FORTIS (Daewon, South Korea) which were used by 5 teams of researchers [13,17,[19][20][21]. Other popular option is OSIM uGallop (Taiwan), used by 3 teams of researchers [18,23,24].…”
Section: Related Research and Contribution Of Our Workmentioning
confidence: 99%