2012
DOI: 10.1093/gerona/gls222
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Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Dwelling Older Adults: A Randomized Controlled Trial

Abstract: Biofeedback-based Wii training led to marked improvements in maximal leg muscle strength (maximal voluntary contraction; rate of force development) and overall functional performance in community-dwelling older adults. Unexpectedly, static bilateral postural balance remained unaltered with Wii training. The high level of participant motivation suggests that biofeedback-based Wii exercise may ensure a high degree of compliance to home- and/or community-based training in community-dwelling older adults.

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Cited by 203 publications
(334 citation statements)
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References 45 publications
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“…The primary aim of the reviewed studies was to evaluate the potential effect of gaming/VR exercise on balance, either alone (9,12,(32)(33)(34)(35)(36)(37)(38)(39)(40)(41)(42)(43)(44)(45)(46), in combination with other physical abilities such as strength or mobility (11,13,(47)(48)(49)(50)(51), or in combination with falls or fear of falling, cognition, quality of life, or user experience (52)(53)(54)(55)(56)(57)(58)(59)(60)(61)(62). Seven studies investigated the effect of gaming/VR exercise on gait parameters (63)(64)(65)(66)(67)(68)(69), and six studies examined the effectiveness with regard to different physical functions and associated fall risk (10,(70)(71)(72)…”
Section: Study Characteristicsmentioning
confidence: 99%
See 1 more Smart Citation
“…The primary aim of the reviewed studies was to evaluate the potential effect of gaming/VR exercise on balance, either alone (9,12,(32)(33)(34)(35)(36)(37)(38)(39)(40)(41)(42)(43)(44)(45)(46), in combination with other physical abilities such as strength or mobility (11,13,(47)(48)(49)(50)(51), or in combination with falls or fear of falling, cognition, quality of life, or user experience (52)(53)(54)(55)(56)(57)(58)(59)(60)(61)(62). Seven studies investigated the effect of gaming/VR exercise on gait parameters (63)(64)(65)(66)(67)(68)(69), and six studies examined the effectiveness with regard to different physical functions and associated fall risk (10,(70)(71)(72)…”
Section: Study Characteristicsmentioning
confidence: 99%
“…Exercise through video games, socalled exergames, is used progressively more to increase physical activity and improve health and physical function in older adults (1,(3)(4)(5), and there is growing interest in using exergames as a potential rehabilitation tool to facilitate specific exercises in different clinical groups (6)(7)(8). Studies suggest that exergaming promotes improvements in mobility (9,10), muscular strength of the lower limbs (11), balance control (2,12,13), and cognition (14) in older adults.…”
Section: Introductionmentioning
confidence: 99%
“…Most of the ten papers, which the participants were healthy elderly people ( [27], [28], [29], [30], [31], [32], [33], [34], [35], [36]), focused on balance and postural control. Eight of them showed improvement in balance after exergame program.…”
Section: Physical Impactsmentioning
confidence: 99%
“…In addition, it was not clear whether the duration and frequency of interventions were sufficient. In their study [28] examined lower extremity muscle strength. Intervention lasted only 10 weeks with two exercise periods with Wii Fit/week.…”
Section: Figure 2 Number Of Publication Per Yearmentioning
confidence: 99%
“…Of these, five were methodologically classified as semi-experimental or interventional with pre-and post-training analysis but without the methodological strictness of a randomized clinical trial [13][14][15][16][17] , and the other five as randomized controlled trials [18][19][20][21][22] .…”
Section: Dynamic Balancementioning
confidence: 99%