2017
DOI: 10.7596/taksad.v6i1.738
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Efficiency of Educational Games on Mathematics Learning of Students at Second Grade of Primary School

Abstract: Nowadays, children learn a lot from games, in other word these games have a constructive and educative aspect. There has been a progress in science and technology and this progress changes the people's way of living. This development and progress also change the teaching and learning method. According to these changes, a new generation of educational tools has been designed to help the student to learn in a modern method. In general, the games are used as effective educational tools for enhancing the learning … Show more

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Cited by 14 publications
(10 citation statements)
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“…Several design elements have been explored to improve the benefits of games such as competition, challenge, feedback, uncertainty, goals, fantasy, learner control, cooperation, interactivity, flexibility, and fairness (Burguillo, 2010;Zosh et al, 2017;Chizary & Farhangi, 2017). Cagiltay et al (2015) recommend six necessary features of games: (i) rules, (ii) variable and quantifiable outcomes, (iii) value assigned to outcomes, (iv) player effort to influence outcomes,…”
Section: Active Recreational Maths Game Designmentioning
confidence: 99%
See 1 more Smart Citation
“…Several design elements have been explored to improve the benefits of games such as competition, challenge, feedback, uncertainty, goals, fantasy, learner control, cooperation, interactivity, flexibility, and fairness (Burguillo, 2010;Zosh et al, 2017;Chizary & Farhangi, 2017). Cagiltay et al (2015) recommend six necessary features of games: (i) rules, (ii) variable and quantifiable outcomes, (iii) value assigned to outcomes, (iv) player effort to influence outcomes,…”
Section: Active Recreational Maths Game Designmentioning
confidence: 99%
“…Literature on recreational maths games, more specifically, has focused on the effects of passive recreation games such as computer games (Kebritchi et al, 2010;Al-Mashaqbeh & Al Dweri, 2014;Sayan, 2015;Ezeugwu, Onuorah, Asogwa, & Ukoha, 2016;Chizary & Farhangi, 2017), and video games (Abdullah, Abu- Bakar, Ali, Faye, & Hasan, 2012;Ibrahim & Abu-Hmaid, 2017;Hieftje et.al, 2017) on students' mathsematical performances. In addition, literature on maths anxiety has concentrated on the reasons for maths anxiety and its relationship with students' performance (Siebers, 2015;Puteh & Khalin, 2016;Reali et al, 2016;Luttenberger et al, 2018;Kundu & Kar, 2018).…”
mentioning
confidence: 99%
“…Fun and enjoyable games will facilitate the learning processes and satisfy most of the kid basic needs (Dye et al, 2007). Mobile phone application along with learning and teaching activities may help the learning process and increase its inner motivation and interest by creating challenges and adventures to the players (Chizary, 2017). Since the general goal of education in primary school is to prepare students for lifetime learning and to acquire innovative scientific literacy to live in society as a citizen, employee and parent, it is essential for them to acquire knowledge, skills, and necessary attitudes for a suitable life (Oldknow, 2005).…”
Section: Introductionmentioning
confidence: 99%
“…Hasil penelitian menunjukkan bahwa pembelajaran menggunakan model REACT berbantuan Game Edukasi terbukti efektif ditinjau dari kemampuan pemecahan masalah matematis siswa. Temuan ini tentunya sejalan dengan temuan penelitian-penelitian sebelumnya (misalnya: Chizary & Farhangi, 2017;Marlissa & Widjajanti, 2015;Putri et al,2019;Putri & Santosa, 2015). Terdapat beberapa hal yang menyebabkan efektifnya model REACT berbantuan Game Edukasi dalam meningkatkan kemampuan pemecahan masalah matematis siswa.…”
Section: Pembahasanunclassified
“…Pertama, model REACT berbantuan Game Edukasi menuntut siswa untuk berperan aktif untuk mengkonstruk pengetahuannya. Selain itu, dengan dipadukan dengan Game Edukasi menjadikan pembelajaran lebih menarik dan menyenangkan (Chizary & Farhangi, 2017;Wijaya, 2009). Adanya perpaduan antara pembelajaran menarik dan menyenangkan serta keterlibatan aktif siswa dalam pembelajaran berdampak positif terhadap motivasi belajar siswa, termasuk dalam menyelesaikan masalah-masalah matematika.…”
Section: Pembahasanunclassified