Constructive. Solid Geometry (CSG) defines objects as Boolean combhations(CSG trees) of primitive solids. To display such objects, one must classify pointa on the surfacea of the primitive solids with respect to the resulting composite object, to test whether these pointa lie on the boundary of the composite object or not. Although the point classification is trivial compared to the surface claeeification (i.e., the computation of the portion of the faces of primitive solids that lie on the boundary of the composite object), for CSG models with a large number of primitive solids (large CSG trees), the point classification may still consume a considerable fraction of the total processing time. This paper presents an overview of existing and new eficiency-improving techniques for classifying pointa in depth order. The different techniques are compared through experiments.