2015
DOI: 10.1007/978-3-319-23231-7_44
|View full text |Cite
|
Sign up to set email alerts
|

Efficient Moving Point Handling for Incremental 3D Manifold Reconstruction

Abstract: Abstract. As incremental Structure from Motion algorithms become effective, a good sparse point cloud representing the map of the scene becomes available frame-by-frame. From the 3D Delaunay triangulation of these points, state-of-the-art algorithms build a manifold rough model of the scene. These algorithms integrate incrementally new points to the 3D reconstruction only if their position estimate does not change. Indeed, whenever a point moves in a 3D Delaunay triangulation, for instance because its estimati… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
9
0

Year Published

2015
2015
2019
2019

Publication Types

Select...
5
2

Relationship

5
2

Authors

Journals

citations
Cited by 8 publications
(9 citation statements)
references
References 12 publications
0
9
0
Order By: Relevance
“…In the experiments the manifolds reconstructed with this heuristic are almost clear from visual artifacts. Future works involve the preemptive filtering of some of the Edge-Points not belonging to the real-world edges or laying in a very low parallax regions, and the management of moving 3D points inside the Delaunay triangulation as in [25].…”
Section: Discussionmentioning
confidence: 99%
“…In the experiments the manifolds reconstructed with this heuristic are almost clear from visual artifacts. Future works involve the preemptive filtering of some of the Edge-Points not belonging to the real-world edges or laying in a very low parallax regions, and the management of moving 3D points inside the Delaunay triangulation as in [25].…”
Section: Discussionmentioning
confidence: 99%
“…The authors in [1] and [2] do not manage moving points, however, as new images are processed, the point positions estimates are updated by the SLAM algorithm. Only in [18] a simple heuristic to manage moving points has been proposed, but it approximates the visibility updates induced by the moving points.…”
Section: E Ray Tracing Schedulermentioning
confidence: 99%
“…We reconstruct a first manifold with the algorithm proposed in [17], slightly modified by a weighting scheme as in [22,21], bootstrapping from the camera poses, the reconstructed points and the visibility estimated by a Structure from Motion algorithm 1 . The manifold is reconstructed such that it partitions the 3D triangulation of the SfM points between the set O of outside tetrahedra, i.e., the subset of the free space outside the manifold (not all the free space tetrahedra will be part of the space outside the manifold), and the complementary set I of inside tetrahedra (i.e., the remaining tetrahedra that represent the matter together with the free space tetrahedra which would invalidate the manifold property).…”
Section: Manifold Reconstructionmentioning
confidence: 99%
“…In the literature, some methods to estimate a manifold mesh exist, but most of them rely on silhouettes [31,6,5], thus they are limited to small objects, or they are not scalable due to the usage of voxel-based reconstruction [10]. A suitable approach to estimate a manifold mesh has been recently proposed in [15,17,21,22]: the authors incrementally reconstruct the scene from very sparse data which are the outcome of SfM algorithms. For many applications the reconstruction relying only on these points is sufficient, but for a surface evolution approach, it needs resolution and accuracy improvements.…”
Section: Introductionmentioning
confidence: 99%