“…Hence, if all objects participate in this test, the ray tracing time consumed will be extremely high. To accelerate the ray tracing technique, various methods such as angular sectoring [8], KD-tree, octree, quad tree [4] and a preprocessing method are proposed [7]. However, the existing models, such as shooting and bouncing ray (SBR) [4], bidirectional path tracing (BDPT) [9], brick tracing (BT) [10], ray frustums (RF) [11], prior distance measure (PDM) [7], and space division (SD) [12] techniques require higher prediction time due to complex algorithms used.…”