2021
DOI: 10.3390/s21134293
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Embedded Brain Computer Interface: State-of-the-Art in Research

Abstract: There is a wide area of application that uses cerebral activity to restore capabilities for people with severe motor disabilities, and actually the number of such systems keeps growing. Most of the current BCI systems are based on a personal computer. However, there is a tremendous interest in the implementation of BCIs on a portable platform, which has a small size, faster to load, much lower price, lower resources, and lower power consumption than those for full PCs. Depending on the complexity of the signal… Show more

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Cited by 24 publications
(20 citation statements)
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“…These results also demonstrate that low-density wearable EEG devices based on platforms such as BioWolf [10,12], typically used in a BCI context with high-stimulation frequencies (8-20 Hz) [16,38,39], can also provide reliable signal quality even with very low-stimulation frequencies (1 Hz). This denotes an excellent prospect for using these devices in research and clinical studies on various neurocognitive functions in out-of-the-lab environments and/or with special populations, such as newborns, infants, or patients.…”
Section: Discussionsupporting
confidence: 53%
“…These results also demonstrate that low-density wearable EEG devices based on platforms such as BioWolf [10,12], typically used in a BCI context with high-stimulation frequencies (8-20 Hz) [16,38,39], can also provide reliable signal quality even with very low-stimulation frequencies (1 Hz). This denotes an excellent prospect for using these devices in research and clinical studies on various neurocognitive functions in out-of-the-lab environments and/or with special populations, such as newborns, infants, or patients.…”
Section: Discussionsupporting
confidence: 53%
“…When tadpoles are created to have eyes on their tails, instead of their heads, they are still readily able to perform visual learning tasks ( Blackiston and Levin, 2013 ; Blackiston et al, 2017 ). Planaria can readily be made with two (or more) brains in the same body ( Morgan, 1904 ; Oviedo et al, 2010 ), and human patients are now routinely augmented with novel inputs [such as sensory substitution ( Bach-y-Rita et al, 1969 ; Bach-y-Rita, 1981 ; Danilov and Tyler, 2005 ; Ptito et al, 2005 )] or novel effectors, such as instrumentized interfaces allowing thought to control engineered devices such as wheelchairs in addition to the default muscle-driven peripherals of their own bodies ( Green and Kalaska, 2011 ; Chamola et al, 2020 ; Belwafi et al, 2021 ). The central phenomenon here is plasticity: minds are not tightly bound to one specific underlying architecture (as most of our software is today), but readily mold to changes of genomic defaults.…”
Section: Cognition: Changing the Subjectmentioning
confidence: 99%
“…The obtained accuracies were very promising and tended to be 97% for some subjects, and in the least, the obtained accuracy was about 90%. The obtained accuracies exceeded the requirement of the navigation accuracy by 20% [ 16 ]. The promising accuracies obtained according to the online approach clearly showed the efficiency of the proposed method as the accuracy was maintained above 70% for all subjects.…”
Section: Discussionmentioning
confidence: 97%
“…The offline approach was widely used in the literature because it used the existing benchmarks available on the Internet, such as the datasets provided by the BCI competition or PhysioNet. The two approaches are different in their implementation, and it should be noted that the performance obtained according to the offline approach decreased significantly compared to the online [ 16 ].…”
Section: Introductionmentioning
confidence: 99%