One of the uses of technology in the education sector is the use of Augmented Reality technology in learning. This study aims to analyse the use of augmented reality in learning activities especially at practicum activities. The potential use of augmented reality in practicum activities through literature analysis. This study uses a qualitative descriptive method. Based on the results of literature analysis, it is known that augmented reality has several advantages. The advantages of Augmented Reality are as follows: 1) More interactive, 2) Effective in use, 3) Can be widely implemented in various media, 4) Simple object modelling, because it only displays a few objects, 5) Making that doesn't take too much cost, 6) Easy to operate. Based on the results of field observations, it is known that many students have difficulty completing basic physics practicum. The problem is the difficulty in finding partners. Another difficulty is the difficulty in getting facilities. There are no supplements available that can help to gain hands-on practical experience. Based on the results of the analysis, it can be concluded that augmented reality can be used to assist basic physics practicum activities. It needs to develop supplementary assisted by augmented reality to assist the process of practicum activities.