Ubiquitous and Pervasive Computing 2010
DOI: 10.4018/978-1-60566-960-1.ch033
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Embedding Ubiquitous Technologies

Abstract: Since the onset of technology as a tool in our personal and professional lives, we’ve progressed through at least two waves or stages of computing. The concept of ubiquitous computing names the third wave of computing, still in its infancy stages. The first wave consisted of mainframe computers shared by numerous people. The majority of society is presently in the second wave of the personal computing era, where people and machines interact through a predominantly iconic environment. The third phase of computi… Show more

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Cited by 3 publications
(3 citation statements)
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“…Some existing wearable technologies represent, in their essence, examples of calm ICT design as they are almost invisible; small-sized and discrete; unobtrusive; easy to set up and use; highly personalized to end-user requirements; with automated action based on sensors and with enabled connectivity with servers. Wearables extend the concept of embedding ubiquitous computing beyond hand-held devices (Elwood, 2010). As such, wearables reveal opportunities to create tailored hotel guest experiences based on consumer location, previously recorded preferences, or even current moods (Choe & Fesenmaier, 2017;Dibble, 2015).…”
Section: Wearablesmentioning
confidence: 99%
See 1 more Smart Citation
“…Some existing wearable technologies represent, in their essence, examples of calm ICT design as they are almost invisible; small-sized and discrete; unobtrusive; easy to set up and use; highly personalized to end-user requirements; with automated action based on sensors and with enabled connectivity with servers. Wearables extend the concept of embedding ubiquitous computing beyond hand-held devices (Elwood, 2010). As such, wearables reveal opportunities to create tailored hotel guest experiences based on consumer location, previously recorded preferences, or even current moods (Choe & Fesenmaier, 2017;Dibble, 2015).…”
Section: Wearablesmentioning
confidence: 99%
“…The ultimate purpose of calm design is not to calm people physiologically, emotionally or cognitively, but to design ICT solutions that can be more easily used in a calm manner (Moraveji et al, 2011;Stanford University's Calming Technology Lab, 2011). With the rapid development of the Internet and with smart technologies getting better embedded and more seamlessly integrated into everyday objects, the concept of calm ICT design is gaining popularity in ubiquitous computing and ambient intelligence as well as in product design (Case, 2015a;Elwood, 2010;Hohl, 2009;Rogers, 2006;Weiser & Brown, 1995).…”
Section: Introductionmentioning
confidence: 99%
“…Paradoxically, a solution to the technology shortcomings within the e-tourism realm may rest within the technology itself (Case, 2015a;Weiser & Brown, 1995). More specifically, it may sit within the idea of calm technology (CT) that has become a popular discourse object in ubiquitous computing (Brown, 2016;Case, 2015a;Elwood, 2010;Hohl, 2009;Rogers, 2006;Weiser & Brown, 1995) but, as such, been overlooked in e-tourism research (Stankov, Filimonau, et al, 2018). CT refers to the context in which technology operates in the background, not calling for full user's attention at all times (Weiser & Brown, 1995), having no purpose on its own, but serving in delivering a desired experience instead (Case, 2015a).…”
Section: Introductionmentioning
confidence: 99%