2013
DOI: 10.1111/bjet.12018
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Embodied play to learn: Exploring Kinect‐facilitated memory performance

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Cited by 74 publications
(39 citation statements)
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“…Manches et al, 2010), while others suggest that bodily action used to control digital effects may reduce cognitive load so that users have more attention to invest in the activity (e.g. Antle et al, 2011) or consolidate mental representations through multi-sensory encoding (Chao et al, 2013).…”
Section: Background Whole Body Interaction Systemsmentioning
confidence: 99%
“…Manches et al, 2010), while others suggest that bodily action used to control digital effects may reduce cognitive load so that users have more attention to invest in the activity (e.g. Antle et al, 2011) or consolidate mental representations through multi-sensory encoding (Chao et al, 2013).…”
Section: Background Whole Body Interaction Systemsmentioning
confidence: 99%
“…Thus, such environments have been recognized to provide learners with an embodied learning experience (Schubert et al 1999). In contrast to controlling an avatar via a mouse or a keyboard (like SL and MMORPGs), gesture-based technologies (like Play Station Move and MS Kinect) that mainly involve gestures, or body motion, have also been widely used to support the physical effects on learning (Chao et al 2013;Chang et al 2013;Hung et al 2014). However, the abovementioned embodied motion and the interaction obtained in a virtual environment (VE) are accomplished not via the learners' physical bodies, but their avatars.…”
Section: Introductionmentioning
confidence: 99%
“…Chao et al (2013) utilized the Microsoft Kinect sensor to help learners memorize English phrases and the result indicated a positive improvement in memory retrieval. Chang et al (2013) designed eight gestures of multimedia presentation to help learners memorize the taxonomy of Gardner's theory of multiple intelligences (Gardner 1983), and the result showed a positive improvement on retention performance.…”
Section: Introductionmentioning
confidence: 99%